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Is the Illusionist Dead?

Virel said:
... as you attempt to waylay a Projected Image, you might ponder the error of your ways just before a horizontally cast Prismatic Wall bisects your mid-section... :lol:



BTW

Overall, I agree the 3e stuff will out cruch the 1st ed stuff.

True, but any wizard could do that. You don't have to be an illusionist to use illusions, even in 2e.
 

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I think the Illusionist doesn't appear as "sexy" as the other possible specialists (True Necromancer anyone?) and so it won't be as popular as the others. But it's still a heck of a lot of fun to play.

My favourite D&D moment ever was felling a Stone Giant with a Phantasmal Killer. I was doggedly using the spell until it actually killed something, and we knew it was highly unlikely to work. The player's started chanting and the DM rolled his eyes and humoured us by rolling the FORT save in plain sight. The modified roll was a 18 against a DC 19. I think we disturbed the neighbours with the cheer that rose up from that.
 

Virel said:
... as you attempt to waylay a Projected Image, you might ponder the error of your ways just before a horizontally cast Prismatic Wall bisects your mid-section... :lol:



BTW

Overall, I agree the 3e stuff will out cruch the 1st ed stuff.

Nah, true seeing :p

Furry said:
I was doggedly using the spell until it actually killed something, and we knew it was highly unlikely to work.

I had such a spell, too: Destruction. Either I didn't overcome their SR or they made their save (but I suspect the DM fudged the rolls on more than one occasion). But one day it did work - on myself, due to a damn Wild Magic Zone (it's always nice to neglect spellcraft as a cleric in favour of spot - after all, you're an archer cleric - only to have the whole final adventure take place in one big wild magic zone where you need spellcraft rolls.)
 

warlord said:
The Illusionist will never die. Any illusionist with the shadow magic spell is going to kill any other stupid specialist wizard varient. And on the subject of Gnome Bards it makes more sense for a dwarf to be a bard they do sing all the time but it would probably be the war-bard from IK or a Skald(gesalt Bardbarian)
Bards do not have to sing. They can be comedians, jugglers, acrobats, magicans, almost any type of performer. I don't think I've ever played a singing bard, unless you count my chanting skald (chanting comes under Perform (sing) in 3.5E).
 

Illvillainy said:
Bards do not have to sing. They can be comedians, jugglers, acrobats, magicans, almost any type of performer. I don't think I've ever played a singing bard, unless you count my chanting skald (chanting comes under Perform (sing) in 3.5E).
I don't really agree. My view of what the bard does is closer to that expressed in Eberron.

Bards usually don’t end up as wandering minstrels or street performers – any expert with a Perform skill can fill that role. Instead, some bards use their magical abilities to unearth ancient lore, while others use their interpersonal skills and bardic music to advance their careers as spies, ambassadors, diplomats, and chroniclers. As such, bards find employ as adventurers, as well as in governments and among the mercantile houses.

Bards are special. And not "riding the short bus to school" special, either.
 

KaeYoss said:
Nah, true seeing :p

Too bad you didn't know about reversed version of that cast earlier. :lol:

Let me know which saves you failed and/or what plane you ended up on.

One a serious note,

As for the 2nd Mu being able to do the same yes that's true given the spell lists are merged. For the most part 2nd ed was the end of the Illusionist.

Even in 1st ed the fate of the class as mentioned above hinged on the DM and player being on the same page and a fair DM.

Is there a 3e Illusionist Handbook or similar with ideas to re-invigorate the Illusionist for the newer game?
 
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ForceUser said:
I don't really agree. My view of what the bard does is closer to that expressed in Eberron.

Bards usually don’t end up as wandering minstrels or street performers – any expert with a Perform skill can fill that role. Instead, some bards use their magical abilities to unearth ancient lore, while others use their interpersonal skills and bardic music to advance their careers as spies, ambassadors, diplomats, and chroniclers. As such, bards find employ as adventurers, as well as in governments and among the mercantile houses.

Bards are special. And not "riding the short bus to school" special, either.
Well, yes. It's my view too, I was merely pointing out that they are different Perform skills if you wanted to play a performing bard.
 

Virel said:
Is there a 3e Illusionist Handbook or similar with ideas to re-invigorate the Illusionist for the newer game?


Fantasy Flight Games has an illusionist book. Mongoose had encyclopedia arcane illusionist, and Unearthed Arcana has variant specialists who are more class specific in their wizard bonuses.
 

As always, the selection of the Illusionist, as a single class character, requires a far more intelligent and capable player, than say... an evoker, simply because one must understand how the spells work, and how to best manipulate them, because they often do not give direct control limits. Damage-dealing spells are straightforward; cast --> effect. Not so with an Illusionist, who has to actively seek to generate the desired effect. This, in turn, requires a DM who has the capacity to adjudicate the results within game reason, and not turn the potent abilities of the class into something moot and useless. If the Wizard is the "thinking-man's class" then the Illusionist is the "magna cum laude." It requires flair, style, wit, and a deep understanding of the nature, and the lack of such, in everything around the character. Everything, to the properly played Illusionist, is a lethal trap, a weapon to be added to his already wonderful arsenal. This, again, is why the class, often is mixed with another... especially something like Rogue, or in the case of pre-3.X, Assassin, due to the boosting capacity the class provides. It has been retained throughout D&D, but the showmanship has been dwindled, mostly because the powerful spells, the "save or die" effects that used to be present, the ability to cast any Wizard spell (up to a certain level, gained at a certain level), has been lost. It is a shame to see the class treated as discarded refuse... but, to me, this means the class has not changed, but the class of the gamers.
 

The real problem for illusionists starts to really pop up at high levels, and that's true sight. Suddenly your speciality doesn't work, at all, against the bad guy.
 

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