Power choice also. There are SO MANY options that give targets CA.Player tactical ability plays a greater factor in how often rogue sneak damage gets applied.
Power choice also. There are SO MANY options that give targets CA.Player tactical ability plays a greater factor in how often rogue sneak damage gets applied.
They seemed overpowered when I read them, auto hit , auto amount of damage, spread out the damage if you want, plus sweet movement options and controlling ability. But in play they seemed just fine.
This is true.
Player tactical ability plays a greater factor in how often rogue sneak damage gets applied. I know one guy that's fairly clueless and he gets one sneak attack per encounter at most.
I wouldn't call the Monk overpowered, but I would say the monk is far better than many people (many claiming it's underpowered) seem to think. While the monk doesn't do as much single target damage as some of the other strikers, having some control ability is very nice. It's also possible for the monk to have really good defenses. Don't underestimate the movement abilities either; the monk in the game I'm currently playing is constantly zipping around all over the battlefield and raining down the hurt on enemies.
Monk is very good, but, much like the 3E monk, you have to play the monk like a monk instead of trying to play it like a different class.
I might argue that the PHB3 in general is somewhat overpowered compared to the previous 4E books though. There are a few options which seem to obviously make older options obsolete.
Such as?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.