The rogue has to get CA to get its striker damage, all the other strikers get only 1d6 striker damage instead of 2d6. Rangers and warlocks have to spend a minor to get the striker damage. The monk gets the same average damage as the rogue and dosent have to spend an action.
Add on top of that the feat that gives +2 to flurry for no cost other than the feat, and the monk does rogue level striker bonus with no restrictions.
The two of the at wills do d10 damage, not possible with a rogue, and all of them get kickers including one being a close burst and another knocking prone.
The L1 encounters do all d8 or better, all have kickers, one of which is a fly speed.
The L1 dailies are all multiple dice multiple target attacks. One of which could hit 15 targets with a 3d8 attack, another of which is close burst 2, another of which could get you to slide 1 15 targets and then has a 3 target 2d10 attack that slows(save ends).

The rogue has to get CA to get its striker damage, all the other strikers get only 1d6 striker damage instead of 2d6.
The monk gets the same average damage as the rogue and dosent have to spend an action.
Add on top of that the feat that gives +2 to flurry for no cost other than the feat, and the monk does rogue level striker bonus with no restrictions.
The two of the at wills do d10 damage, not possible with a rogue, and all of them get kickers including one being a close burst and another knocking prone.
The L1 encounters do all d8 or better, all have kickers, one of which is a fly speed.
The L1 dailies are all multiple dice multiple target attacks. One of which could hit 15 targets with a 3d8 attack, another of which is close burst 2, another of which could get you to slide 1 15 targets and then has a 3 target 2d10 attack that slows(save ends).
Add on top of that the feat that gives +2 to flurry for no cost other than the feat, and the monk does rogue level striker bonus with no restrictions.
The two of the at wills do d10 damage, not possible with a rogue, and all of them get kickers including one being a close burst and another knocking prone.
The L1 encounters do all d8 or better, all have kickers, one of which is a fly speed.
The L1 dailies are all multiple dice multiple target attacks. One of which could hit 15 targets with a 3d8 attack, another of which is close burst 2, another of which could get you to slide 1 15 targets and then has a 3 target 2d10 attack that slows(save ends).
You seem to miss that controllers dont get multiattacks that are that good. Generally, multiple target attacks are around half damage compared to the single target attacks. This is pretty standard across all classes in the PHB1 and PHB2, but the monk is exempted.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.