Henry said:At the end of the adventure, he pulled out an honest-to-god apple pie from his gaming bag for everyone at the table to share, as the endgame treasure.![]()
Anyone who uses the phrase "easy as stealing candy from a baby" has never tried to steal candy from a baby.
-- R. Hood
EricNoah said:This is worse than a railroad -- it's a railway station with no tracks going off in any direction!
Mark Hope said:Sorry, but I vote "no" on this one. The "adventure" (if you can call it that) is littered with nonsensical WTF? moments from start to finish. How did the orc and/or pie get into the room? There aren't even any doors!! Or maybe it's not a room - maybe it's a field or a tent or a gazebo. Who can tell? The adventure needs to make vital details like this clear or risk loss of all versamiltiude. Sure, a creative DM could concoct an involved explanation to cover these glaring omissions, but that's pretty poor design imho. A decent adventure would at least take the time to explain how the orc got the pie, how it keeps it fresh, what the contents of the pie are, whether the bakery knows one of its pies is missing and what it's doing about it. Sheeesh. What next? Tunnelling gnomes with spoons??!!!


Brother MacLaren said:The CR is all wrong. I think the orc needs a Mearls re-write.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.