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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")

MerricB

Eternal Optimist
Supporter
Turjan said:
Did the numbers not even exclude minis? I suppose, miniatures and CCGs make up for a good part of sales in "brick and mortar shops".

My local gaming store makes the bulk of its sales through jigsaws and more traditional board games (like chess sets).

Miniatures don't count as part of the RPG market, not even D&D Minis (and Charles Ryan noted that he didn't take them into account when making the "most successful year for D&D ever" comment...)

Cheers!
 

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rpghost

First Post
About half our online sales during any month are from NEW customers when it comes to print books. Probably aboput 75% of the sales of ebooks are from repeat customers. I don't have the numbers in front of me right now... but we do sell about 40-50 of any new D&D book that comes out and about 20-30 cases of any TMG from WTC.


Turjan said:
Then there are other aspects that distort the statistics. Online RPG shops have to compete with amazon in the WotC market segment. I usually split my buys regarding WotC (and sometimes WW imprints or GR) on one side and other game companies on the other side. This means, for the online RPG shop where I buy, it looks as if I'd never buy any WotC stuff.


On the GIN someone mentioned a very good point though, which I think explains these numbers... that is that WOTC happens to have penitrated the mass market. Barns and Nobles and even Amazon account for a lot of sales that would not show up in the standard game store channels.

Have a great Xmas!
James
 

MoogleEmpMog

First Post
My understanding, considering sales numbers from different industries, is that D&D is valuable to WotC (and, in turn, to Hasbro) for essentially two reasons:

1. Baldur's Gate (and friends)
2. Novels

Amazon/NY Times bestselling novels outsell RPG products by a wide margin, and their profit margin should be greater on a per-item basis because of fewer contributors and larger print runs. The latest Drizzt book or Dragonlance chronicle usually crack those bestseller lists.

Bestselling computer and video games outsell novels by an entire order of magnitude. The top echelon, which, IIRC, the Baldur's Gate series does not quite reach, make significantly more money than motion pictures, and the industry as a whole eclipsed Hollywood long ago. The same Hollywood that can pull in profits in the 100s of millions range on a successful release. How do you think D&D stacks up to those kinds of margins? How much do you think Hasbro (for whom once-mighty Atari is a division) cares what that curious little branch of the company does, as long as it doesn't poison its precious licenses?

The game, "D&D," probably isn't valuable the way "Monopoly" or even "Uno" is valuable. But "D&D," the brand name that includes multiple bestselling novel series, multiple top-selling electronic game series, and a certain amount of cultural notoriety... THAT's worth Wizards of the Coast's time, and it's even worth Hasbro's time.

Especially since WotC/Hasbro own a publishing company (no sharing those precious profits from the books...) and an electronic game developer (... or from the games!). WotC and even TSR had the sense to do it with books, but the WotC-Hasbro-Atari triumverate is one of the most impressive corporate synergies I've ever seen. Ironically, D&D makes it all possible without being terribly valuable as a paper RPG.

It's worth WotC/Hasbro's time to make D&D, and it would be worth their time if it leaked cash like a sieve. D&D is a brand of extraordinary value, today on par with, say, Star Trek. D&D the paper RPG is an afterthought product that strengthens the massive brand because it's the original form, it's what gets referenced on TV shows and in movies.

I have no idea how much money WotC, WotC's D&D branch or Hasbro as a whole make, off the top of my head. But I'm sure they make a lot off the D&D brand and comparatively little off the actual D&D paper RPG (or D&D minis, for that matter).
 

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