buzz
Adventurer
But yours does?Turjan said:I think that your personal experience does not really count...
But yours does?Turjan said:I think that your personal experience does not really count...
Given this criteria, the industry looks pretty good to this anecdote-provider. There's never been so much cool product that I've wanted to buy as there is now. Never.mearls said:I'd also add one bit of personal, gaming wisdom: People want to buy fun games.
That reminds me, where'd Nothingland go? Or is my being unable to find them their Christmas gift to themselves?diaglo said:and on top of that i bought Algolei an account here as revenge.![]()
Maybe they mean the WotC industry: "We make 2/3rds of everything we make! The rest, ehh, you gotta make yourself. But if you give it to us we'll put it up on our website as errata!"rpghost said:So how is it that WOTC claims to be 2/3rds of the this industry?
rpghost said:Well here is what confuses me about all this... [I'll offer you up some HARD numbers to make my point.]
We did nearly 1.5 million in sales this year from our brick & mortar store, our online store, our ebook store, and our online indie store. Of all that revenue is a part this "industry", as such Wizards of the Coast accounted for about 16.1% of my overall sales (revenue) volume. 30.1% of the brick and mortar sales (it's the only place we sell MTG/CCGs). 16.7% of my online store, 12.2% of ebook sales, and 0% of indie sales (obviously).
So how is it that WOTC claims to be 2/3rds of the this industry? Esp since much of our promotion and customer base is from D&D/D20/OGL friendly locations?
James Mathe
Minion Development Corp.
rpghost said:Well here is what confuses me about all this... [I'll offer you up some HARD numbers to make my point.]
We did nearly 1.5 million in sales this year from our brick & mortar store, our online store, our ebook store, and our online indie store. Of all that revenue is a part this "industry", as such Wizards of the Coast accounted for about 16.1% of my overall sales (revenue) volume. 30.1% of the brick and mortar sales (it's the only place we sell MTG/CCGs). 16.7% of my online store, 12.2% of ebook sales, and 0% of indie sales (obviously).
So how is it that WOTC claims to be 2/3rds of the this industry? Esp since much of our promotion and customer base is from D&D/D20/OGL friendly locations?
James Mathe
Minion Development Corp.
MerricB said:Because you've misinterpreted the claim. WotC has 2/3rds of the RPG industry, not general gaming.
Magic: the Gathering is not part of the RPG industry.
Ooh! Dirty...rpghost said:Well here is what confuses me about all this... [I'll offer you up some HARD numbers to make my point.]
Like Merric said, 2/3 of RPGs, not all gaming, and 30% in your B&M store and 16% online is pretty impressive, probably far better than any other RPG producer.rpghost said:We did nearly 1.5 million in sales this year from our brick & mortar store, our online store, our ebook store, and our online indie store. Of all that revenue is a part this "industry", as such Wizards of the Coast accounted for about 16.1% of my overall sales (revenue) volume. 30.1% of the brick and mortar sales (it's the only place we sell MTG/CCGs). 16.7% of my online store, 12.2% of ebook sales, and 0% of indie sales (obviously).
So how is it that WOTC claims to be 2/3rds of the this industry? Esp since much of our promotion and customer base is from D&D/D20/OGL friendly locations?