pukunui
Legend
I really liked the conversational, unreliable in-world narrator approach ~ in fact, I'll go so far as to say I prefer that approach to the pithy little comments from the books' title characters that they ended up going with instead.Maybe it's because I've been taking another crack at reading the SCAG lately, but I think it suffers some of the organizational issues the 2014 DM's guide did. There's good stuff in here, especially if you're a bit of a gossip and want to get an idea or suggestion of what's going on behind the curtain with some of the bigger NPCs in the setting.
The problem is that, sometimes this information is tucked away in the player options section of the book rather than in a section where that NPC is located. As a GM doing session prep, that's a bit aggravating, and not useful for players who just want to explore class options.
My only real complaint with the SCAG was that it was too short! There were some things they playtested in the closed group, including rules for spellfire as a series of Supernatural Gifts, little rules for things like mages' arcane sigils, and even some subclasses (like a Beauty domain for clerics of Sune and the like). I know they were being extra cautious back then, so that's why so much got cut, but still ... the SCAG's not really that bad in and of itself. It just could have been so much better!