I have no evidence but it certainly seems that CRPGs are a key influence on APs.knowing the destination has always been antithetical to the point of D&D, the very reason for table top roleplaying at all (versus, say, a CRPG)
I have no evidence but it certainly seems that CRPGs are a key influence on APs.knowing the destination has always been antithetical to the point of D&D, the very reason for table top roleplaying at all (versus, say, a CRPG)
Point stands: FR qua campaign setting arose from play. We're getting off-track with hairsplitting again.
It wasn't intended to be a permanent thing. The intent by the Planescape design crew was to eventually bring the Factions back into Sigil, advancing the setting metaplot through future products. However the setting was folded back into core, as opposed to a setting of its own, by TSR and those planned products never progressed past the conceptual stage.
Personally I love the complexity of post-FW Sigil and the fact that you get to still play with the remaining factions, new ones, and the remnant believers of disbanded ones all trying to get back in or retain power in any way outside of calling themselves a faction. Plus you get to play with the power vacuum it all creates which is really a place where PCs can shine in helping or hindering those seeking to fill the factions' place, or seeking to fill it themselves.
That said, I tend to gloss over DVD as ever having happened in my home campaigns (incorporating the slender amount of 4e material on Sigil where it fits and discarding material that clearly only makes sense in the 4e cosmos).
I'd give a lung to be able to work on a 5e Planescape guide. Seriously. Dream project right there.
knowing the destination has always been antithetical to the point of D&D, the very reason for table top roleplaying at all (versus, say, a CRPG). Just so it's clear, I am speaking of my own opinion and preferences, not making an authoritative statement of fact.
I'll reiterate just for giggles: old material on a subjectl do not obviate the need for new materials on the same subject. If absolutely nothing else, new authors will create a fresh perspective.
A well written RPG book IMO (as a writer of them, btw) includes adventure seeds and inspirational ideas in every paragraph.
I have no evidence but it certainly seems that CRPGs are a key influence on APs.
To hypothetically apply this idea, would you (as a customer, DM or PC or both) prefer a Ravenloft AP or a Ravenloft setting guide?
I totally agree about the difference between 3E and 4E Eberron campaign guides -- but that gap was even worse when it came to FR. (IMO, the 3E FR setting book was one of the best products across all of 3E.) Now FR is the default setting of D&D and there's not even a setting book of 4E quality. This regression -- from good (in 2E), to excellent (3E), to poor (4E), to nothing (so far in 5E) -- is one of the reasons I wonder if the format itself is out of favor, to be replaced by the outsourced semiannual HC AP.
As much as I love setting books, I think the AP format has a lot to offer -- especially in terms of a demi-setting like Ravenloft. By demi-setting, I mean a setting which turns on a single genre conceit; in this case, Gothic Horror. Pathfinder basically did this in their Carrion Crown AP, which fleshed out the Ustalav region of Golarion (i.e., the Haunted House of the Pathfinder theme park).
Man, I am /tired/ of buying the same material over and over again, new perspective be damned. If that doesn't resonate with you I barely know from where to come at this argument.
That's sort of the point of adventure paths - a one-stop (or six-stop, as the case may be) shop for a whole campaign. They generally do that very well.I don't personally think APs are a particularly good form of adventure. At the minimum, they assume far too much of the campaign real estate -- with most assuming the AP *is* the campaign.