DragonLancer
Hero
For its time yes. Under 3.X it needs some serious tweaking, but it still holds.
Yes.
Yes.
No, for all the above reasons.Melan said:No. Village of Hommlet wastes too much space on describing mundane inhabitants of little interest (as opposed to Keep on the Borderlands, whose inhabitants are all interesting and more-or-less relevant to actual play), whereas the Temple itself suffers from too many rooms with "six gnolls, 120 sp and three moldy spears" ("cabinet contents" game design) - there are some well designed and imaginative encounters in there, but not enough to save it. The lowest level doesn't work well either, and the Iuz-St. Cuthbert showdown is an epitome of bad design (I will have to recheck this - I may be misremembering something). This leaves us the moathouse, basically (Nulb is such a non-entity that it doesn't merit discussion). The moathouse starts out really good (the surface level is a very well designed tactical scenario) but the dungeons, again, are deeply flawed. Except the giant crayfish, of course.
Arnwyn said:No, for all the above reasons.
As well, the complete lack of detail in the elemental nodes are enough for me to consign this a "no" vote.
(Not saying that this adventure isn't hella fun, though. But it's not "well-designed" in my eyes.)
Endur said:2) The combined T1-T4 was released many years later. (3 years? 5 years?) The later release resulted in somewhat haphazard editing of T2-T4.
Maybe, maybe not, but 'fun' is strictly NOT part of the OP's question. If you answer the OP's question, fun is not even a factor.Vigilance said:So fun isnt enough for an adventure to be well designed?
Infiniti2000 said:Maybe, maybe not, but 'fun' is strictly NOT part of the OP's question. If you answer the OP's question, fun is not even a factor.
In that regards, the ToEE deserves a firm No.
It sucks for design. When I ran RttToEE, I tried many many times to reference parts of the ToEE that I had forgotten and it was a major pita.