S'mon said:You agree that webs (and wax) burn, right?![]()
Felon said:In regards to the "simple" solutions previous posters have offered, most monsters don't carry tindertwigs (obviously, many creature types can't use them even if they did), which don't even burn you out quickly enough to matter, and if you take a look through just about any monster book, you'll see how few have ranks in Escape Artist. Considering that general defenses such as SR or good saving throws aren't much help, it's frustrating that specific defenses just aren't there. Indeed, the spell that's most useful in defeating these spells, freedom of movement, is of a significantly higher level than the spells themselves. It's like the designers really didn't want to give you much to do about it.
Ridley's Cohort said:Most monsters of CR n are significantly more potent in melee than any by the book NPC Fighter of level n will ever be. The difference is that a middling or higher level NPC level Fighter will often (or should) have tactics for dealing with low level magic.
Shin Okada said:Clever DM does not place all the creatures within the area of one web.
Also note. While web is flammable, it provides cover/total cover to people within it. AFAIK the text does not say that entire web vaporizes with one cast of fireball. All it say is "Any fire -- a torch, burning oil, a flaming sword, and so forth -- can set the webs alight and burn away 5 square feet in 1 round." So someone on the other side of web may not be harmed by fireball I guess.
In my experience, Glitterdust is more like "THE 2nd level spell to have".
ARandomGod said:It provides cover. While this is somthing I "know", this is something that, in combination with fireball, I haven't played. A fireball can't target the center of the web, it would hit webbing and go off after entering a couple of squares. ...
Sithobi1 said:ah, that is an interesting word. I thought it meant not flammable, because in=not. Sorry.