broghammerj
Explorer
I was thinking about creating a character conept of a rapier/whip wielding character with several feats including improved disarm, two weapon fighting, and improved trip. His gig would be to use improve trip and strike the downed oppenent with his off handed rapier. It suddenly dawned on me that the whip is worthless and here is why:
1. The whip does no damage. OK, not a big deal since I'm using it for style anyways.
2. It provokes a opportunity attack similar to a ranged weapon. OK, that's really bad since there goes the use of improved trip and striking the adjacent opponent with the off handed rapier.
It would seem the flail accomplishes the same thing except, it deals real damage, gets the same +2 bonus to disarm checks, can strike adjacent squares without incurring a attack of opportunity, and doesn't cost an exotic weapons feat.
To spend a whole feat on exotic weapons: whip seems really dumb considering that allows me to have a weapon reach at 15 ft (but I don't threaten mind you) and I am allowed to spend another feat and apply weapon finesse. Far too expensive when the flail can do similar things for free.
Someone remind me why I want a whip again?
1. The whip does no damage. OK, not a big deal since I'm using it for style anyways.
2. It provokes a opportunity attack similar to a ranged weapon. OK, that's really bad since there goes the use of improved trip and striking the adjacent opponent with the off handed rapier.
It would seem the flail accomplishes the same thing except, it deals real damage, gets the same +2 bonus to disarm checks, can strike adjacent squares without incurring a attack of opportunity, and doesn't cost an exotic weapons feat.
To spend a whole feat on exotic weapons: whip seems really dumb considering that allows me to have a weapon reach at 15 ft (but I don't threaten mind you) and I am allowed to spend another feat and apply weapon finesse. Far too expensive when the flail can do similar things for free.
Someone remind me why I want a whip again?