Is the whip a broken useless weapon?

I once played a Cleric of a Deity who's favored weapon was the sai. On a whim, I decided to make the character a dual wielder. Whip in off hand, sai in main hand. Lots of crazy disarming. Very fun character.
 

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I'm reminded of this one scene from Underworld, where this vampire is fighting this werewolf, and he's using these silver-tipped whips, and looking all cool and stylish...and then the werewolf tears into him.

The lasher may work to make them useful; it's in Sword & Fist. It lets you do normal damage with the whip (at your option), and take AoOs against people you're adjacent to*. It gets better as you get past 1st level, but it's really about taking a very suboptimal weapon and getting to do cool stuff with it.

Brad

* - Just adjacent, not within your reach. They're not stupid.
 

The Lasher is a PrC from Sword & Fist - officially at least it was replaced by another less specialized class in 3.5.
 

well, can the whip in D&D do anything like the tricks Indiana Jones did with his in the movies? Serve as a short rope, etc? Of course, going up against anyone in any kind of armor, a whip is pretty much useless...except for tripping them, I suppose...
 


... I thought officially it wasn't replaced by a 3.5 PrC. At least, it's not listed as revised on that list thingie.
 


This term hasn't been used much around here lately, but whips got 'the shaft.' I wrote E.N. Arsenal - Whips, and I tried to make sure the feats made the whip useful in situations where its special traits are appropriate. Even with the exotic whip-sword, you still can't beat a greatsword for damage, but with the proper feats the whip (and whip variants) can make an excellent back-up weapon. Mobile warriors could even make use of the whip as a primary weapon, as long as they can keep foes with more traditional pointy weapons away from them.

Honestly, a "whip" is not a weapon. It's a tool, just like a grain-thresher is a tool. If people can develop threshers into flails to use as weapons, they should be able to create bladed whips from normal whips. Bladed whips have bits of sharpened metal woven along the length of the whip so it can be used to slash as well as crack, and the end of the whip is a flexible sharpened chain.

Oh, and I think the rules are a little harsh on whips. As written, you can hurt someone wearing full plate by punching them with your fist, but you can't do it with a whip. The whole 'nonlethal damage, plus you can't hit armored things' is just a little too mean. I do heartily recommend you pick up E.N. Arsenal - Whips, to see some of the new feats and optional rules to make whips more useable. *grin*
 

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