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Is there a chaotic & lawful counterpart to Half-Celestial and Half-Fiend?

victorysaber

First Post
Is there a lawful/chaotic counterpart in any WotC book for the Half-Celestial and Half-Fiend?

There is the Anarchic & Axiomatic template, but they are more counterparts to the Celestial and Fiendish template instead.

Thanks!
 

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Slife said:
Pseudonatural for chaotic, perhaps?
Half farspawn would be the one the OP wants if that was the case. Lords of Madness was where that is. Here is an earth elemental i dropped the template onto...

From the wall, a distorted being, slightly larger than yourself, exudes forth, the stone giving no resistance to the creature as if grateful to be rid of it. A heartbeat later, a foul scent violates your nostrils, leaving you grateful your eyes only have to contend with hints of stone and slime. Almost bipedal, 4 arm like appendages flail near the top of the thing’s form. Even glancing upon the creature’s muted form call up sensations, urgent and primal, that demand ‘Destroy this creature or flee from it!'[Sblock=Half Far spawn Earth Pseudomental, Medium]Medium Outsider (Earth, Extraplanar)
Hit Dice: 6d8+36 (63 hp) [66 if you give monsters high average HP]
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 22 ( +12 natural), touch 10, flat-footed 22
Base Attack/Grapple: +4/+9
Attack: Slam +10 melee (1d8+6 magic)* OR tentacle +11 melee(1d4+6 magic)
Full Attack: Slam +10 melee (1d8+6 magic)*, 2 Tentacles +6 melee (1d4+3 magic) OR 4 tentacles +11 melee [1d4+6 magic]
Space/Reach: 5 ft./5 ft.
Special Attacks: Earth mastery, push
Spell like Abilities: { } { } { }blur 3/day, { }touch of idiocy 1/day, { }stinking cloud1/day
Special Qualities: Acid resist 10, Blindsight 60 ft, Change shape, DR 5/ magic, Darkvision 60 ft., earth glide, elemental traits, Electricity resist 10, Poison immunity, Spell Resist 16, { }True Strike 1/day
Saves: Fort +11, Ref +2, Will +4
Abilities: Str 23, Dex 10, Con 23, Int 4, Wis 14, Cha 13
Skills: Concentration +11, Listen +11, Spot +11
Feats: Power Attack, weapon focus tentacle, blind fight.
Environment: Plane of Earth or areas of Far Rælm corruption
Organization: Solitary
Challenge Rating: 5.66
Treasure: None
Alignment: Chaotic Evil or Not Applicable
Advancement: 7 HD (Medium)

Pre-combat: If alerted to foes, use blur on self and glide into the nearest wall. Change to horrid form.
Round 1: Listen[+2] for party to pass, Glide out of wall near party use touch of idiocy casting defensively if needed and touch foe.
Round 2: If full attack is possible, do so, then adjust into wall to avoid reprisal.
Round 3: Adjust out of wall, full attack if possible. If surrounded, True Strike, power attack for full and fight defensively. Strike most annoying combatant.
Round 4: Full attack and adjust into wall or if party is clustered together, stinking cloud on group and glide beneath them.
Round 5: Launch full attacks from within the wall, using blind fight to reduce miss chance. Flee at 10 or less HP.
Earth pseudomentals speak Terran but rarely choose to do so.

Combat
Though an earth pseudomental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth pseudomental can move along the bottom of a body of water but prefers not to.

Earth Mastery (Ex): An earth pseudomental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the pseudomental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex): An earth pseudomental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the pseudomental’s opposed Strength checks.

Earth Glide (Ex): An earth pseudomental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth pseudomental flings the pseudomental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Elemental traits: Immunity to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Raise dead, reincarnate, and resurrection, don’t work on this creature. Nor does it eat, sleep, or breathe.[/SIZE]

True Strike (Su): Once per day, this creature can make a normal attack with a +20 insight bonus on a single attack roll. The half-farspawn is not affected by the miss chance that applies to attacks against a concealed target. Note, This is not casting true strike, the creature chooses to use this ability and launches the attack that round, often power attacking for full and fighting defensively, reducing the bonus to +12.

Change Shape(Su): As a standard action, a half-farspawn can take the form of a grotesque, tentacled mass.This ability functions as described for the change shape ability (see page306 of the Monster Manual), except the creature: looses its slam attack, Push and Earth mastery, movement modes do not change, retains the tentacle attacks and gains two additional tentacle attacks when making a full attack, cannot be flanked, criticaly hit, and Creatures native to the Material Plane take a –1 morale penalty on attack rolls against a half-farspawn in its amorphous form.[/Sblock]
 


It would probably include Chaos Hammer/Order's Wrath, Word of Chaos/Dictum, Cloak of Chaos/Shield of Law and Summon Monster IX (Chaotic/Lawful creatures only)...

Of course those are the obvious abilities, others to throw in:
Chaotic: Entropic Shield, Confusion
Lawful: Clam Emotions, Dispel Magic
 


Anyway, what would the lawful equivalent be? Half-modron?

Ah yes, how long before the first half-Inevitable / half-Slaad shows up?

"So Iksbitlfurchn, how did your parents end up getting together?"

"Well, some conjurors were fighting in an unstable zone in Limbo, and the Githzerai had summoned a Red Slaad, and the Formian had a Planar Ally Zarakhut, and a pellet got implanted... After the resultant explosion, both wizards were dead, both outsiders were dead, and I was all alone in the crater."
 


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