Alzrius
The EN World kitten
Your understanding is totally wrong. I suggest you read page 42.
So you're saying that trying to resolve the exact same action via a page 42 check, rather than a listed "encounter" or "daily" power won't be either more difficult to achieve and/or have less efficacy in its effect?
TwoSix said:You mean like casting 42 fireballs in any other edition? How agency stripping!
Incorrect. As I noted, the dissociative problem only arises when you remove (or inhibit) the character's agency without a corresponding in-game reason. Magic has a built-in reason for its limits (that being "it's how magic works.").
TwoSix said:I'm really not sure where you're going with this, Al.
Well, where are you going with this?
TwoSix said:Can I call you Al?
Nope!
TwoSix said:You don't like 4E because it has metagame/narrative/dissociation in its powers. OK. Totally cool. What else do you want people to admit?[/i]
I'm not trying to get anyone to "admit" anything. I'm simply stating my point of view.
TwoSix said:I'm not going to say it's bad, because I like dissociative powers better! They make me feel like I'm really roleplaying, because I get to stretch my creativity and fill in the gaps to make the story fit the game.
And if "I should be able to do special fighter trick whenever I want because player agency" and "It's OK to only be able to cast one fireball because magic" are both things you want to support, than there's nothing to be reconciled in our aesthetic preferences.
That's fine. I'm not trying to change your mind - I'm saying why and how I feel that 4E has failed to live up to the central premise inherent in role-playing games, and hence why I don't care for it. That's all.
TwoSix said:But if you keep insisting my game denies the players agency, you can expect to keep being argued with on it. Because you're factually wrong.
I'm factually correct in that 4E does deny - or at least inhibits - player agency of their characters (which is not the same thing as player agency unto itself).