Nergal Pendragon
First Post
An edition war broke out. Nothing interesting.
*sigh*
I'll go get the hose and my copy of Pavlov's Guide to Ending Edition Wars.
An edition war broke out. Nothing interesting.
That is indeed, an atypical definition. Placing restrictions on what a character can do is dissociative? So Vancian magic systems are dissociative? Or are they merely in violation of this central tenet in a different way?
Magic can do whatever it wants because magic. Fighters are stuck with "real-world" physics, except for the ability to take multiple hits with an axe or fall off a cliff with no actual impediment to their ability.That is indeed, an atypical definition. Placing restrictions on what a character can do is dissociative? So Vancian magic systems are dissociative? Or are they merely in violation of this central tenet in a different way?
Where there. I remember it seemed like a new thing in 3e. Then again, I skipped C&T. Maybe it was in there. I've heard a lot of 3e-isms were.
In any case 'just as good' is hard to quantify across systems. 2e (pre-C&T, say) and 4e would both have used some sort of improvised mechanic to trip, plus 4e had powers that knocked prone. 3e had very specific rules on tripping and being better at tripping (and they led to some rather outre builds that did some rather silly things in combat). You could tell that a character with Improved Trip in 3e or a power that made targets prone in 4e was 'better' at tripping than one without, but across game? Is the 3e fighter better because he can Trip every attack of every round? Is the 4e character better because he can knock a flying dragon prone?
That is indeed, an atypical definition. Placing restrictions on what a character can do is dissociative? So Vancian magic systems are dissociative? Or are they merely in violation of this central tenet in a different way?
I heard about a guy who said the word "dissociative" in a 4e bar. Once.*sigh*
I'll go get the hose and my copy of Pavlov's Guide to Ending Edition Wars.
Magic can do whatever it wants because magic. Fighters are stuck with "real-world" physics, except for the ability to take multiple hits with an axe or fall off a cliff with no actual impediment to their ability.
Magic can do whatever it wants because magic. Fighters are stuck with "real-world" physics, except for the ability to take multiple hits with an axe or fall off a cliff with no actual impediment to their ability.
Come on, now, we all know how this song-and-dance go.
I heard about a guy who said the word "dissociative" in a 4e bar. Once.
Get out while you can, man.
I heard about a guy who said the word "dissociative" in a 4e bar. Once.
Get out while you can, man.
Spinning Hurricane Slash is magic.Fighters are not stuck with "real world" anything - D&D has never tried to model reality as a perfect simulation. Rather, fighters are under no particular restriction on why they can't keep fighting, except when they try to do something once and then suddenly can't do it again (very well).
Aye aye!Now, keep dancing!