• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Is there a spell/feat which improves the odds of Critical hits?

DeathOfRats

First Post
Say I wanted to improve my chances of critically hitting, is there a feat, spell or maneuver which either grants a definite critical hit or maximises my chances? Obviously Improved Critical and keen weapons help, but I thought that I recalled something from a while back.

Thanks!
 

log in or register to remove this ad

Wasn't there a Power Critical that gives you like a +4 on the confirmation roll?

I know there are class abs in AE that let you call crits, but since my group plays both I can't remember if there are similar abilities buried in 3.5.
 

Maneuvers:
- Bonecrusher (SD/Strike) - Your foe must make a Fort save or everyone gets a +10 bonus to confirm crits.
- Shadow Blade Technique (SH/Strike) - Roll twice, choose highest. Nearly doubles your chance to threaten a crit, no matter what your crit range is.

Cheers, -- N
 

There's the critical strike spell from Complete Adventurer/Spell Compendium, which doubles a weapon's threat range along with a couple of other effects. (Note there's also a critical strike spell in Complete Mage, which does something different).
 


DeathOfRats said:
Wasn't there a ranger spell which did auto crit, or was that just with ranged attacks and in 3.0?

Hunter's Mercy. The latest version, in Spell Compendium - you cast it, and your first successful hit with a bow in the next round is automatically a critical. No hit, no effect, spell wasted.

-Hyp.
 




In Complete Scoundrel, there's a luck feat that lets you burn a luck reroll to turn a natural one into a natural twenty. I think there's a cleric spell in Complete Champion that lets you end the spell to treat your next attack roll as a natural twenty.
 

Into the Woods

Remove ads

Top