I constantly get into arguements with my fellow players about how reach extends around a creature. Essentially, I treat it as a square (or a rectangle if the creature is long), but everyone else wants to knock the corners off of the square to simulate reach in a more radial manner.
Things got pretty ugly this weekend as I was running the Banewarrens. The Ogre Mage floated 15' (3 vertical squares) up in the air and swatted down on a hapless paladin that had no way to retailiate with his longsword. The conviction of the other players was that the OM's reach shouldn't extend 10' below him as fully as it does on his own level. They think the area of reach should shrink as it gets farther beneath (thus making reach more sphere-like). As far as I know, in D&D reach in 2 dimensions is more-or-less a square and reach in three dimensions is more-or-less a cube.
The only documentation I ever recall seeing on reach was an old Dragon Magazine article on Attacks of Opportunity, which I can't find anymore. Does anyone know of any official source material on the subject of reach, with illustrated examples? Considering how common a problem reach is for players, it sure would make sense to have some clarification on the matter.
Things got pretty ugly this weekend as I was running the Banewarrens. The Ogre Mage floated 15' (3 vertical squares) up in the air and swatted down on a hapless paladin that had no way to retailiate with his longsword. The conviction of the other players was that the OM's reach shouldn't extend 10' below him as fully as it does on his own level. They think the area of reach should shrink as it gets farther beneath (thus making reach more sphere-like). As far as I know, in D&D reach in 2 dimensions is more-or-less a square and reach in three dimensions is more-or-less a cube.
The only documentation I ever recall seeing on reach was an old Dragon Magazine article on Attacks of Opportunity, which I can't find anymore. Does anyone know of any official source material on the subject of reach, with illustrated examples? Considering how common a problem reach is for players, it sure would make sense to have some clarification on the matter.
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