Is there any interest in Gamma World?

Raflar

First Post
Hail,

I'm developing our area (Kitcher/Waterloo in Ontario, Canada) for Gamma World with a friend of mine. We recently got the bug to start playing. My friend prefers GURPS and I prefer d20 so we are going to create both versions.

For those who don't know it, it's a post-apocalypse RPG where radiation gives you mutations (physical & mental). You can play sentient animals and even plants. (official Site: http://www.wizards.com/gammaworld/Welcome.asp )

We've come up with some good history and locales, even went to the Regional Offices to get Topographical Maps of the area which we are 'changing accordingly' as this is 400 years in the future.

My friend is very 'reality' based having studied the classices in University, where I am more 'fun & adventure' based (I studied Fine Arts). I think together we can come up with some good ideas but before we get all gungho (moreso than we are now)

I'm curious if anyone out here on the boards plays or has interest in Gamma World d20? I saw the GammaWorldd20.com site but there is nothing there except mutations listing.
 

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Gamma World d20

There was something recently on the boards from Eric Mona, that strongly implied that we might see a d20 gamma world in the near future in Polyhedron. He didn't say for sure, or give a time line, but he was asking folks what would have to be there for it to be "really" gamma world.

I, for one, would be thrilled, and happy to give it a try.
 

Oooh! Oooh! Man, I TOTALLY dig Gamma World.

I'm currently working on writing up a campaign setting based on my old home town in Maine. The cool thing about it is that Windham is around thirty miles inland from Portland. Take the various Gamma World maps of the United States, and with just a little bit of tweaking, it's suddenly a coastal town. :)

I also decided to throw in a little bit of irony in the form of 'The Exodus'. You see, every summer, the various coastal communities of Mayn (aka The Vacated Land) pack it up and move as far inland as they can. That's because the summer months are when the Homaren (Lobster Men) migrate from their underwater cities amid the sunken ruins of the Ancients, and seek prey on dry land. The current inhabitants of Mayn think the Ancients were either crazy, or a bunch of practical jokers... they still occasionally find books and pamphlets written by the Ancients, which describe throngs of summer tourists, as well as the odd restaurant placesetting which describes how to eat one of their enemies from the deep.

Add some giant lobsters, moose-men, clans of mutated pine trees, and a fortress town which sprung up around LLBean, and you have New England-flavored Gamma World. :)

Regards,
Corporate Dog
 

Gamma World is a classic. I would love to see it redone with d20 rules, but hearkening back to the wild, chaotic feel of the early editions. Don't try to make it all make perfect sense--that world should be all topsy-turvy. To me, Gamma World is all about purposefully seeking out radiation areas to get extra rolls on the mutation table, wiping out those Pure Strain supremacists, and finding cool old stuff in the rubble. :D
 

I would love to see a D20 Gamma World game! :)

Have you read the Gamma World thread over on the D20 board?

GW is my second favorite game and favorite SF game. I own every version and their supplements. So I'd buy a copy just to complete my collection. I've run q modified 3rd Edition campaign and two short 4th Edition campaigns. I think 4th is my favorite and it is very D20-like already.

I think a GW campaign would be great mixed with some of the new Dragonstar material.
 

I think Gamma World is great and would be interested in seeing a D20 version. I love Alternity but I feel that that Alternity version of Gamma World was poorly done. Way too much of it was just a reprint of materail from the other Alternity books and way too little of it was setting material. A hardcover would've been nice.

At any rate, if what Erik is talking about is just a big conversion in Polyhedron, I say go for it, it should be interesting.
 

Jim Ward has obtained the rights to the progenator of the GM game, METAMORPHOSIS ALPHA,

Jim's company, Fast Forward Entertainment, will be releasing the first of the two-part rule book in May, I believe. The rules therein will cover play as a Pure Strain Human, Anderoid, or Robot character. The subsequent part will cover play with Mutant Human and other Mutant characters.

So, fans of Gamma World should rejoice, as the new game is likely to be a cut above both old MA and GW:)

I am awaitig the material eagerly, and hope that I'll be able to both GM a bit and play alot when it hits :eek:

Gary
 

I loved GW, and miss it. It will be great to see it re-done (hopefully well-done), but I sadly doubt I will have a chance to play it if it does return. It seems to get harder and harder to keep groups playing as people get older (25-32 crowd).
 



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