Overall, this doesn't strike me as the animal form being likely to attack at all. Rather the opposite, I'd think. If one person turns into a wolf in front of several humans (who are all bigger hunters than it), I'd think it rather more likely that it will run away. Wolves are territorial, sure, but if they haven't marked territory as their own (and a lycanthrope-changed wolf wouldn't have), why would that make them stick around?
Of course, this is me attempting to insert some realism into my/our fantasy. YMMV.
So the fighter turns into a werewolf. He then runs away from the party leaving them down a man while you sit and watch the game.Wolves are also pack hunters. Wild wolves tend to fear and avoid humans, not attack them. (According to what I've read, there have been two human fatalities in wolf-based attacks in the last 60+ years in North America (US and Canada). A 2002 report documented 28 cases of wolf-based aggression between 1969 and 2001... and 19 of those were cases of wolves that were used (habituated) to humans. That's less than one a year.)
Overall, this doesn't strike me as the animal form being likely to attack at all. Rather the opposite, I'd think. If one person turns into a wolf in front of several humans (who are all bigger hunters than it), I'd think it rather more likely that it will run away. Wolves are territorial, sure, but if they haven't marked territory as their own (and a lycanthrope-changed wolf wouldn't have), why would that make them stick around?
Of course, this is me attempting to insert some realism into my/our fantasy. YMMV.
That's all irrelevant to the OP's question, as is every other argument given by others above along these lines. Time to delurk and chime in.So the fighter turns into a werewolf. He then runs away from the party leaving them down a man while you sit and watch the game.
and that's not a reason to be cured?
But werewolves are not natural. Have you every seen a werewolf movie where the infected person isn't a horrible savage monster?
They're ravenous beasts that hunt and kill. And the party's wizard just went to the top of the menu.
I'm just tired of seeing people argue against a different question than what the OP asked. The topic was not tradition or legends; the topic was the Pathfinder RAW. Starting an argument about whether the game should be run that way is a separate issue and does nothing to serve the original topic.
Wolves are also pack hunters. Wild wolves tend to fear and avoid humans, not attack them. (According to what I've read, there have been two human fatalities in wolf-based attacks in the last 60+ years in North America (US and Canada). A 2002 report documented 28 cases of wolf-based aggression between 1969 and 2001... and 19 of those were cases of wolves that were used (habituated) to humans. That's less than one a year.)
Overall, this doesn't strike me as the animal form being likely to attack at all. Rather the opposite, I'd think. If one person turns into a wolf in front of several humans (who are all bigger hunters than it), I'd think it rather more likely that it will run away. Wolves are territorial, sure, but if they haven't marked territory as their own (and a lycanthrope-changed wolf wouldn't have), why would that make them stick around?
Of course, this is me attempting to insert some realism into my/our fantasy. YMMV.
If you're going to insert some realism, at least do your research properly. Yes, in modern days, wolves tend to avoid humans. This is a relatively recent phenomenon however. Prior to the invention of reliable firearms, and the widespread settlement of North America by humans, they were indeed a force to be feared. Even today, with laws protecting them, they're becoming considerably less timid around people. I'm sure that if you do an in depth analysis of wolf-human aggression, you'll find that most incidences of aggressive behaviour have occurred some time in the last 5-10 years. This is because we are not actively hunting them anymore. I know from experience that wolves have actually become more dangerous to humans recently. My home town, for example, has had several wolf attacks in the last few years. Prior to those, they last wolf attack was some thirty years ago.
So yes, modern wolves might not be likely to attack humans. Depending on the campaign setting and the amount of hunting/urbanization in the area, your character might be unlikely to be attacked too. The problem is that that's due to socialization, not nature. A magically created wolf, or a magically transmorphed wolf (say, a werewolf), would not have those socialized qualities. Alignment-wise, wolves, like almost all animals, are true neutral. This is not an expression of their behaviour however, rather it is due to their inability to make moral judgements. A carnivore is still a carnivore. A territorial carnivore, say, a wolf or a grizzly bear absent a socialized fear of people, is very, very likely to attack humans invading its territory.