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Is there any way for enchantment spells to affect undead and such?

Cyberzombie said:
The only reason enchantment spells don't affect undead, constructs, plants, and mindless creatures is game balance. (In my very unhumble opinion.)

I have to disagree- I'd say precedent is a big factor, at least with undead.

In previous editions undead were immune to "mind and body influencing spells". The terminology has been cleaned up, but I'm fairly well convinced that is where the rule originated. I could be wrong, though- I have no 'inside knowledge' on the subject.
 

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Cyberzombie said:
Arkhandus, I get your reasoning. I just don't *buy* it. :) Your analysis of the rules is good; I just don't buy the official line of reasoning.

Also, a very important point is that, in your "average" campaign, it's not a few monsters. About 50% of the monsters in an "average" adventure are unaffected by enchantments -- especially undead.

The only reason enchantment spells don't affect undead, constructs, plants, and mindless creatures is game balance. (In my very unhumble opinion.) Therefor, it seems reasonable that if you sacrifice something (like a feat, or a level of spellcasting ability) you should be able to affect one of those categories of critters, like the vampire. Since it seem to me that that would be a reasonable tradeoff, I find myself surprised that (apparently) no one has put out such a variant.

Might as well go Psion (Telepath) and check out the errata for it too.
 


RigaMortus2 said:
Also, don't Bards have feats to allow their spells to affect undead? plants? etc?

Requiem allows your bardic music abilities to affect undead, but not your spells. You can use fascinate and suggestion this way.
 


Yeah, undead are aggravating in all sorts of ways. For instance, by my read they are immune to Flesh to Stone (fort save, doesn't affect objects) despite there being no real reason for it.

As the previous poster said, Command Undead.
 

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