Patryn of Elvenshae said:Depends on your DM.
Strictly (in a Hypersmurfian way), a flaming whip does (1d3 [Slashing] + 1d6[Fire]) nonlethal damage on a successful hit*, and no damage at all to anyone with armor or "tough" natural armor.
Given your earlier comments, your DM might decide to stick with the strict interpretation.
* - Just like the same whip in the hands of a mid-level rogue might do (1d3 [Slashing] + 3d6 [Slashing]) nonlethal damage on a successful hit, and no damage at all to anyone with armor or "tough" natural armor.
Correct. From the 3.5 FAQ:Vuron said:a mid-level rogue with a flaming whip would do 1d3 (non-lethal slashing) + 3d6 (non-lethal slashing) + 1d6 (lethal fire)
Then (as said before) please consider my previous post (and all my other FAQ related posts) as being solely directed at those that do find the FAQ useful.Patryn of Elvenshae said:Yeah, uh, again, quoting the FAQ doesn't help
RangerWickett said:Aside from using one as a back-up weapon to disarm or trip, I can't think of much use for the whip. 3.5 lacks the whip-dagger, and my DM would not allow the book I wrote about whips, so I'm looking for other suggestions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.