RainOfSteel
Explorer
Do tell.RangerWickett said:[..] and my DM would not allow the book I wrote about whips [...]
Do tell.RangerWickett said:[..] and my DM would not allow the book I wrote about whips [...]
I take it that the whip is used in step 1 or 4, because otherwise it doesn't appear in this list of actions.AbeTheGnome said:1) ranger trips opponent (no AoO bc of Improved Trip)
2) ranger thwacks opponent on head w/ mace on off-hand attack (almost guaranteed, bc opponent is prone)
3) ranger thwacks opponent on head w/ mace again bc: "If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."
4) when opponent rises from prone position: AoO... thwack!
Yes. Trip (as well as disarm and grapple) can "substitute for a melee attack, not an action.... As melee attacks, they can be used... one or more times in a full attack action,..." See footnote 7 of table 8-2 Actions in Combat on p141 of the PHB.AbeTheGnome said:EDIT
hmmm... re-reading the rules, i realize that to gain the benefits of dual-wielding, you must use a full-round action... can trip be used as one attack in a full-round action? if not, i must've taken some feat that allowed it somehow. i was a neonate back then. i can't remember...
yeah, step 1. the only thing you need it for is the trip bonus... and the style!RainOfSteel said:I take it that the whip is used in step 1 or 4, because otherwise it doesn't appear in this list of actions.
Baelzabubba said:Where is #3 coming from.
3) ranger thwacks opponent on head w/ mace again bc: "If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."
No, you used your attack to trip. Done.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.