I love combat-oriented characters!
I think much of the problem lies in DM's perspective.
Many DM's out there like to run a game in which the PC's aren't the most powerful people for blocks, and where mortality is a pressing concern, and where the high-falutin' acrobatics are kept where the belong -- above level 20, and more or less out of the PC's reach. In addition, because of the 'realism' of the world, and the deadliness of combat, combat can't be an entirely common thing.
There's nothing wrong with this style of play at all. It's only that this requires something of a substantial deviation from a 'normal' D&D baseline of raid the dungeon, kill the evil dude, get the treasure, go home and spend it.
It seems to cause a problems when DM's (or players) who prefer this other style of play get sort of high-and-mighty on those who prefer the more typical D&D-as-an-action-movie feel. Thus, characters who can kill lots of stuff or do extraordinary things aren't just different -- they're durn near MUNCHKIN! This would *never* happen in their campaign, which is obviously a *better* campaign because it doesn't allow people to get away with *crazy* stuff like that! That's just *wrong*! I can't believe they killed a *DRAGON!* That's stuff for HEROES! My PC's are just trying to *survive!*
And it's VERY possibile to have a combat machine with social graces...Paladins are perfect, Samurai even more so if you have OA. It's just a matter of puttin' the skill points in the right places (even if it's cross-class).
Otherwise, just let the bard handle things.
