Glyfair
Explorer
Recently I've noticed more and more posts complaining about D&D 3.X. One of the main themes is that there are too many options (which I think is one of the strengths of it). They want to go to something with fewer choices because its easier to handle.
Yet, these same people say they loved 3.0 when it came out. They liked the options, but there are too many right now.
Isn't this a misplaced problem? Maybe the real problem is that players (including the DM in that term) feel they have to use everything they own. If you feel overwhelmed, why not just use the core books. You could even use a few choice other books if it felt right.
Here is my first suggestion for those who feel there are too many choice. Go to a "Core Only" campaign. Allow the PHB & DMG (the DM can use whatever monster books he chooses) only as a base.
Then, like most earlier D&D editions, allow customization. Allow custom classes, spells, magic items, etc. They can even be custom things from existing books. However, the catch is they have to meet the same criteria as house rules used to, they must go through the DM first. If the DM has a minor problem with it, they player & DM sit down and discuss it, tweaking as necessary. Is that so different from the games that people are going to for "simplicity"?
Why all the hate for D&D for having so many choices when you don't have to use all the choices?
Yet, these same people say they loved 3.0 when it came out. They liked the options, but there are too many right now.
Isn't this a misplaced problem? Maybe the real problem is that players (including the DM in that term) feel they have to use everything they own. If you feel overwhelmed, why not just use the core books. You could even use a few choice other books if it felt right.
Here is my first suggestion for those who feel there are too many choice. Go to a "Core Only" campaign. Allow the PHB & DMG (the DM can use whatever monster books he chooses) only as a base.
Then, like most earlier D&D editions, allow customization. Allow custom classes, spells, magic items, etc. They can even be custom things from existing books. However, the catch is they have to meet the same criteria as house rules used to, they must go through the DM first. If the DM has a minor problem with it, they player & DM sit down and discuss it, tweaking as necessary. Is that so different from the games that people are going to for "simplicity"?
Why all the hate for D&D for having so many choices when you don't have to use all the choices?