Is there such a thing as too many choices?

Storyteller01

First Post
'allo folks. I was looking into making a witch for my next game, when I noticed something.

her specialty would be poison/potion making, but how would I approach it? I finally decided on the skills Knowledge (Nature), Profession (Herbalist), and Alchemy. But there were so many other options! Craft (poison), the Poison Use feat, multi-classing!!

Now, given how prolific poisons are, these options allow just about any character to make poisons, which can be good or bad. Has anyone else run into a similar situation? Do you think it's for the same reason?
 

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Nope, you can never have too many choices. What you can often have, however, are people who are lousy at choosing among a few things, leave alone a large number. For game purposes, just choose whatever works for your specific aims and stick with it. Even if you find something newer or even superior, as long as what you're already using is sufficient for your purposes, stick with it.
 

There can never be too many choices but there can be lots of bad choices thrown in to water down the good ones.

Also, some people are really bad about making decisions.
 


Storyteller01 said:
Given that, is there anything I missed, or should the options I've chosen pretty much cover it?

More important than what we think is what your DM thinks. Just talk to her and ask her which options she thinks will cover what you want.

This way you avoid getting into arguments with her later over your use of poison.

Now, in my games, Profession (Herbalist) would probably be enough.
 

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