Aussiegamer
First Post
I had a thought about damage reduction etc.
now in vehicles attacks tend to bounce off or do minimial damage to the armour or get right through doing little damage to the armour really.
So I had a thought. (PS I hate hardness!)
Have a new DR called DI for vehicles (Damage Ingored) basically if the damage from a single shot is below this point then it does no damage at all to the vehicle.
Human armour tends to light weight and get bashed about so I would keep that as purely DR...
I think that half the DR seems fair for the DI.
Whats you thoughts?
now in vehicles attacks tend to bounce off or do minimial damage to the armour or get right through doing little damage to the armour really.
So I had a thought. (PS I hate hardness!)
Have a new DR called DI for vehicles (Damage Ingored) basically if the damage from a single shot is below this point then it does no damage at all to the vehicle.
Human armour tends to light weight and get bashed about so I would keep that as purely DR...
I think that half the DR seems fair for the DI.
Whats you thoughts?