Is this a good idea or not?

Aussiegamer said:
From same SRD...page 20...you'll have to number all the pages to find it :)



I used a percentage but the meaning is the same, half is 50% isn't it?




This is an easy way for this to be set and not guessed.



weirdly in d20 modern there is criticals to vehicles...and I allow this as well. I use it as the chance to actually damage a slot with something important in it.


Also how do you assess burst damage and armour damage?

How about just going down the route of armor ignoring hits when rolling a high enough attack roll (like 20 above the targets AC). This way you avoid any extraneous math and get right into the killin'.

Interestingly your ideas sound allot like Mekton.
 

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if a hit is big enough to damage the armour to penerate then that has to be included, as is the fact that armour gets bashed about but does not penerate.

The burst damage is a reason i start to look at this, as if left as is would strip away armour due to amount of damage.

It has only really the math of DI compared to DR, easily stored on the sheet. and recording dmamage to the armour. But yes more complex than some systems.

I never seen that system, and I suppose lots of ideas have been already thought of. I am just putting them into a system i like...mine :)
 


That this basic model is not good for future type weapons.

Sure a normal fire might not work well, but super heated plasma and concentrated laser fire damage will. And suddenly instead of a maybe this is an issue will normal elemental effects becomes this is happening all the time.

So easier to dump the hardness elemenatal damage that is rarely used for just a damage ignored.
 

Aussiegamer said:
Sure a normal fire might not work well, but super heated plasma and concentrated laser fire damage will. And suddenly instead of a maybe this is an issue will normal elemental effects becomes this is happening all the time.


Future weapons can cause problems, depending on how you rule on them in your game. For example, even though Lasers and Plasma Weapons both technically deal damage from heat, said damage is completely different in my game. A albedo suit may stop the laser blast dead, but the wearer would be instantly crisped by a plasma bolt or flame thrower.

It really just depends on how complicated of game you want.
 

keeping it simple.

the weapons act as say a longbow would, just they do more damage and its fire or such.

Hum directed weapons v area... maybe area is like old hardness as its spread out and not concentrated.....
 

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