Noldor Elf
First Post
I am developing adventure for Eberron game, either to be used as one-shot or part of the campaing (depending on scedules)
Here is the idea:
Background is that party is working for one of the Dragonmarked houses. They are mostly used as investigation group for problems and some odd purchases the house had made (like estate in Mournland)
This time the party is sent to a small village, because someone attacked the transport wagon, stealing carried crates of silver. The guards and "driver" are currently under care in this village.
Story of the villagers:
- The wagon came empty to the village, with "driver" and one guard unconscious in it, the load was gone. The villagers have been taking care of the wounded since that.
- Remaining two guard were found by the road, some way away from the village. They had suffered similar damages as the driver and first guard.
- Party is given a goblin made axe that were told to be found stuck on the side of the wagon
All guards and the driver are still unconscious as the party arrives (couple of days after the attack). Once they wake up, they do not remember anything about the attack.
Rumours / facts party may find out (through questioning, sighting, etc.)
- There are savage goblins living nearby hills, but they have caused no trouble for ages
- Villagers are afraid of some kind of beast, but they wont talk about it openly.
- Party may sight a creature also in the woods, if they end up wandering there
- Some beast had actually killed couple of farm animals a week ago
- Full moon was about two weeks ago
- Almost one days travel from the village is a monastery that keeps little to no contact with the village.
- Villagers do not speak about the monastery especially kindly, but they are very cautious with their speach about it.
The actual facts:
- The goblins have nothing to do with attack. The villagers are trying to frame them.
- Villagers robbed the wagon. They are making silver weapons out of it.
- The monastery is run by shifters.
- The monks are hiding a full-grown werewolf in the monastery, trying to create alcemical cure for the lycantrophy
- The cattle was kille by some other wild beast
Do the facts and rumours correlate in any sensible way?
I have sketched three (rough) possibilities for the party to follow:
1.) They trust the villagers, ending up raiding the goblin settlements. The sideplot containing werewolf and shifters might even be left unnoticed.
2.) They trust the villagers, finding out about the monastery and possibly ending up fighting there.
3.) They end up trusting the monks and possibly helping them to find some incredients for their cure.
Also option 2 might send party to search for the cure, if they end up fighting the werewolf and get bitten.
Can the party make meaningful decisions during the adventure?
Here is the idea:
Background is that party is working for one of the Dragonmarked houses. They are mostly used as investigation group for problems and some odd purchases the house had made (like estate in Mournland)
This time the party is sent to a small village, because someone attacked the transport wagon, stealing carried crates of silver. The guards and "driver" are currently under care in this village.
Story of the villagers:
- The wagon came empty to the village, with "driver" and one guard unconscious in it, the load was gone. The villagers have been taking care of the wounded since that.
- Remaining two guard were found by the road, some way away from the village. They had suffered similar damages as the driver and first guard.
- Party is given a goblin made axe that were told to be found stuck on the side of the wagon
All guards and the driver are still unconscious as the party arrives (couple of days after the attack). Once they wake up, they do not remember anything about the attack.
Rumours / facts party may find out (through questioning, sighting, etc.)
- There are savage goblins living nearby hills, but they have caused no trouble for ages
- Villagers are afraid of some kind of beast, but they wont talk about it openly.
- Party may sight a creature also in the woods, if they end up wandering there
- Some beast had actually killed couple of farm animals a week ago
- Full moon was about two weeks ago
- Almost one days travel from the village is a monastery that keeps little to no contact with the village.
- Villagers do not speak about the monastery especially kindly, but they are very cautious with their speach about it.
The actual facts:
- The goblins have nothing to do with attack. The villagers are trying to frame them.
- Villagers robbed the wagon. They are making silver weapons out of it.
- The monastery is run by shifters.
- The monks are hiding a full-grown werewolf in the monastery, trying to create alcemical cure for the lycantrophy
- The cattle was kille by some other wild beast
Do the facts and rumours correlate in any sensible way?
I have sketched three (rough) possibilities for the party to follow:
1.) They trust the villagers, ending up raiding the goblin settlements. The sideplot containing werewolf and shifters might even be left unnoticed.
2.) They trust the villagers, finding out about the monastery and possibly ending up fighting there.
3.) They end up trusting the monks and possibly helping them to find some incredients for their cure.
Also option 2 might send party to search for the cure, if they end up fighting the werewolf and get bitten.
Can the party make meaningful decisions during the adventure?