Is this an evil act, or not?

I mean that killing them before all hope was lost is the slightly more expedient way. I'm following Maerdwyn's reasoning--the townspeople had the plague too, but we're not killing them to reduce the spread of plague. There is a slippery slope in the utilitarian moral calculus that I think we should be sensitive too. Just because one course of action is morally superior to another does not make that action good in an absolute sense.

As I said, sometimes there are no good choices.
 

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willpax said:
... Just because one course of action is morally superior to another does not make that action good in an absolute sense. ...
*nods* Agreed. And neither does it make the action evil in an absolute sense.
 

Coming at it from a different viewpoint:

"the players were investigating a plague of unnatural origin, trying to find the camp of the nomadic barbarians who had been attacking the village, and also looking for the miners who had not come back home for a month. They killed a bunch of the raiders, only to find, farther back in the lair, several infant humans who were delirious with plague. The party had just killed all the adults in that band, and had no way to cure the infants."

I think that when put that way - as in, the babies are members of your own race - it's a lot more difficult of a choice, and not nearly as clear-cut on the good/evil axis.

J
 

drnuncheon makes a good point. To solve it, though, we have to consider the feasibility of the possible options. Would it have been within the party's power to save the infants? Further, could they have done so without risking the lives of many more people (including their own)?
 


Angcuru said:
How much air does a Bag of Holding have?...:cool:
Living creatures can survive for up to 10 minutes in one. You'd also need a sufficiently large one, of course.

Hm. I presume the air would be divided between multiple creatures, probably kinda like with the portable hole (10 minutes' worth of air for one M or two S creatures).
 

And where was the nearest temple at this time? Perhaps if it was near enough, they could stuff the kids into the bag of holding, ride on horseback till they get there, take them out of the bag, and hand them to the clergy to take care of. If no, juggle them between two bags. Infinite air supply. But then again, the didn't have these, did they?;)
 

This is really a very interesting discussion.

Let me throw in a few more bits of information. The cleric started out as a rogue (more of an acrobat than a thief, but definately chaotic). He was impressed by the monk in the party, who was a follower of a nature deity. The player told me that he wanted to switch to cleric, so I arranged for the character to have a "vision" of this nature deity when it was time for level up. He then took his next level as cleric, and plans to stick to being a cleric from here on out. The player is really trying to role play this character consistently. He thinks that a newly converted cleric might be more extreme in his views than one who had been practicing the faith all his life. Since the deity is a nature god, he is comfortable with the idea of natural life being violent and bloody. The strong survive, the weak do not. Anyway, the cleric is struggling to be what he thinks he should, and it has been very interesting to watch this player roleplay this struggle.

The adult kobalds that the players killed in the mine were a remnant of a larger band that had been attacking the village, and had killed dozens of townsfolk already. If the players had brought kobald infants into town, the residents would have killed these infants, and probably considered the PCs to be traitors, or at best insane. The entire party knew that they could not bring the kobald infants back to town, because the cleric suggested it, then admited it was out of the question.

I think that the action was not evil, but I agree with those of you who have suggested that it could be a step down that road. We'll just have to wait and see.
 


This is debatable. I would see it as an evil act, personally. The Rogue has no right to end the life of innocent children based on the inherent risk of leaving them alive. It was convient and pragmatic, but it was not good. I would term it as evil, since it is an action that harms other innocent sentient creatures.
 

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