Ridley's Cohort
First Post
Shannagins!
Ridley's Cohort said:No, Ourph. You are thinking too narrowly.
Even if it were completely and unassailably correct that pulling the level is not a trap:
(1) The level may do some other useful thing, and there is a separate trap added to it to protect access to that useful thing.
(2) The lever may do some useful thing that could be dangerous to a normal humanoid adventurer who happens to be in the room.
Raven Crowking said:Please explain the difference.
Better, explain the difference between the lever and the mousetrap. I think, were 55-56% of all gamers on this thread mice, they'd be dead mice by now.![]()
RC
Ridley's Cohort said:And if we are bringing the "what is this thing's CR really" kind of argument, we must discuss the DC of the save in the context of the guidelines provided by the RAW -- that is not going to strengthen your position.
Ourph said:Care to clarify?
Someone said:What, I wonder is the reason to put a deadly and difficult to discover trap in that location? I mean, it was one of the BBEG´s best assets. The adventuring party has kicked asses and taken names along all the dungeon and stolen the McGuffin. Probably, the reason to live or build that dungeon (Imagine living in a cold, dark, damp and humid place) is for defense. The BBEG´s purpose was to aviod intrusion, and in that case, eliminate the intruders in the most efficient, cruel and painful way possible. However, while in the rest of the dungeon´s vital areas there are only "level appropiate" challenges (we know that because the adventurers are not dad), he maybe found that there was an excess of several hundred thousand gold coins in the coffers, so why the heck, we´ll just live once, let´s build a complex, rogue-proof, state-of-the-art trap tied with that lever.