Ridley's Cohort said:Sure.
You asserted the fact that PCs were Searching at all or that they chose a Monk to pull the lever as supporting your position that they should have been more suspicious.
My counterargument is that there were other sound reasons to do exactly those, even if we subtract the lever-as-trap from the scenario entirely (for the sake of argument). Therefore the Searching and choice of a Monk is non-evidence for your position.
Ourph said:That's not necessarily true. As you say, the way DCs relate to CR is only a guideline. If the trap has a very high Search DC and a very high Save DC but is easily detectable and easily defeatable by means other than rolling a d20 then it shouldn't necessarily have a high CR. If detection and defeat of the trap is possible with low level magic (Detect Magic, Augury) or with use of another skill (Knowledge: History, Bardic Knowledge) or through taking simple actions (reading a sign saying "Don't pull the lever" written on the wall in the next room) then it's reasonable for the CR to be low even though the save DCs are high. Those are called "circumstantial modifiers" and the rulebooks regularly encourage DMs to use them at their discretion when applying the normal guidelines.![]()
Ourph said:It is entirely possible that the trap was constructed long ago by other inhabitants of the dungeon and that the very reason the trap is located in an out-of-the-way, unused portion of the dungeon is because the current inhabitants know about the trap, do not know how to defeat it, haven't figured out a way to open the secret door without turning to dust and simply avoid that area because it is very dangerous.
In fact, I would argue that since the MacGuffin WAS NOT kept behind this very effective, very expensive trapped area that the current inhabitants (owners of said MacGuffin) were in exactly the position I describe.
If they created the trap they should have been using this area. The fact that the area is unused and the important objects were on the PC's side of the secret door indicates the current occupants were leaving this area alone. This is yet another reason for the PCs to be suspicious.
It doesn't work if you don't spell it correctly.Nightfall said:Shannagins!
Someone said:The difference between the lever and the mousetrap is that you don´t put the mousetrap on the roof and put a large, nontrapped cheese in the kitchen. The reason the trap lever is unfair is because it exist to punish players who pull levers.
No, it's unfair because it was designed and built by a doorknob, and that's why it's in the wrong room.Raven Crowking said:Now, the trap is unfair because it is in the wrong room, or isn't a doorknob.