Gundark
Explorer
I want a end fight for a party of 10th level characters (or equal to 10th level). The CR will be around 13 or 14
gnome rogue/wizard/arcane trickster
moon elf rogue/ranger/assasin
Grey dwarf fighter
Asimar Cleric
I created a Night Hag Rogue and used rogue as a non associated class (as per the MM)
here's the stat block created with etools. What do you think? Should Rogue be an non associated class?
Night Hag Outsider8/Rog8: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+56(Outsider) , 8d6+56(Rogue) ; hp 193; Init +9; Spd 20; AC:27 (Flatfooted:27 Touch:15); Atk +22/17/12 base melee, +19/14/9 base ranged; +17/+24/+22 (2d6+4, Bite; 1d6+11, +3 Sword, short; 1d6+4, Sword, short, Masterwork); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +15, Ref +17, Will +11; STR 26, DEX 20, CON 24, INT 12, WIS 16, CHA 14.
Skills: Bluff +21, Concentration +26, Diplomacy +19, Hide +24, Intimidate +23, Listen +22, Move Silently +24, Ride +17, Sense Motive +22, Spot +22.
Feats: Armor Proficiency: light, Dodge, Improved Critical: Sword, short, Improved Initiative, Improved Natural Armor, Mobility, Simple Weapon Proficiency, Spring Attack, Two-Weapon Fighting, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp); Sword, short, Masterwork (310 gp).
gnome rogue/wizard/arcane trickster
moon elf rogue/ranger/assasin
Grey dwarf fighter
Asimar Cleric
I created a Night Hag Rogue and used rogue as a non associated class (as per the MM)
here's the stat block created with etools. What do you think? Should Rogue be an non associated class?
Night Hag Outsider8/Rog8: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+56(Outsider) , 8d6+56(Rogue) ; hp 193; Init +9; Spd 20; AC:27 (Flatfooted:27 Touch:15); Atk +22/17/12 base melee, +19/14/9 base ranged; +17/+24/+22 (2d6+4, Bite; 1d6+11, +3 Sword, short; 1d6+4, Sword, short, Masterwork); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +15, Ref +17, Will +11; STR 26, DEX 20, CON 24, INT 12, WIS 16, CHA 14.
Skills: Bluff +21, Concentration +26, Diplomacy +19, Hide +24, Intimidate +23, Listen +22, Move Silently +24, Ride +17, Sense Motive +22, Spot +22.
Feats: Armor Proficiency: light, Dodge, Improved Critical: Sword, short, Improved Initiative, Improved Natural Armor, Mobility, Simple Weapon Proficiency, Spring Attack, Two-Weapon Fighting, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp); Sword, short, Masterwork (310 gp).