Klaus
First Post
Hi, y'all!
First of all, let me thank everyone who chimed in last time.
For those of all new to this thread or needing a reminder, here's the original thread .
SPOILERS BE HERE!
First of all, my PCs use the default array. Well, no longer! I'll have a chat with them before game, and boost their stats from the default 25 points to 28 (tough campaign). This is enough for them to get rid of penalties (cleric's Dex 8 and wiz/rog Str 8) and boost some attributes (I'm guessing Cleric's Str and Wiz/Rog Con and Rngr Str).
Since adding a NPC isn't an option, I am looking at leveling them at least twice before the dragon.
In order to do that, I expanded the troglodyte caves a bit, so they don't have to fight all the trogs at once. For a map I used the old 3e free mini-adventure Caves of Shadow.
In there they get to fight 4 Trog warriors, 2 giant lizards and Khargaaz, plus they can earn some XP by negotiating with the females.
The biggest change was to Khargaaz. It seemed awfully silly for him to be a sorceror in breastplate, if the trog's favored class is cleric. So I made him Cleric 4 (making him CR 5).
Also, I want my trogs to be a bit cthulhu-esque in their worship of Evil Things, so I put Khargaaz (along with a giant lizard) in a shrine dedicated to aberrations. There he fights the PCs, and the PCs can learn quite a lot about the main deity for these trogs, namely the Roper (from the Sinkhole). This harkens back to old Conan stories, where Conan would fight the Great Elder Thing, which was just a big snake or ape or something.
The trog's shrine is full of carvings and paintings, and they show the Tentacled Deity (the roper) killing and eating dwarven warriors and a mage (hence its treasure), while letting troglodytes bearing torches pass (a hint to the roper's only weakness).
I gave Khargaaz Brew Potion and Scribe Scroll, so he has quite some healing backup (can't spontaineously cast cure spells), so the party will be pretty stocked up if they kill him. Alsom just to show how evil he is, if the fight is going poorly, he'll use Death Knell to slay his own lizard and boost up in power!
As for the underequipped ranger, I will be using the NPC party that died in the Forge of Fury years earlier (one in the Glitterhame, two in the Dwarven Halls) to drop some extra equipment. Mainly, I'll be dropping a +1 studded leather and a +1 longsword for the ranger (the sword is with Khargaaz). I'll probably add something to the Sinkhole, and I probably won't use the Grey Ooze (which is a totally unfair encounter, even moreso than the roper!)
Thoughts/ideas?
First of all, let me thank everyone who chimed in last time.
For those of all new to this thread or needing a reminder, here's the original thread .
SPOILERS BE HERE!
First of all, my PCs use the default array. Well, no longer! I'll have a chat with them before game, and boost their stats from the default 25 points to 28 (tough campaign). This is enough for them to get rid of penalties (cleric's Dex 8 and wiz/rog Str 8) and boost some attributes (I'm guessing Cleric's Str and Wiz/Rog Con and Rngr Str).
Since adding a NPC isn't an option, I am looking at leveling them at least twice before the dragon.
In order to do that, I expanded the troglodyte caves a bit, so they don't have to fight all the trogs at once. For a map I used the old 3e free mini-adventure Caves of Shadow.
In there they get to fight 4 Trog warriors, 2 giant lizards and Khargaaz, plus they can earn some XP by negotiating with the females.
The biggest change was to Khargaaz. It seemed awfully silly for him to be a sorceror in breastplate, if the trog's favored class is cleric. So I made him Cleric 4 (making him CR 5).
Also, I want my trogs to be a bit cthulhu-esque in their worship of Evil Things, so I put Khargaaz (along with a giant lizard) in a shrine dedicated to aberrations. There he fights the PCs, and the PCs can learn quite a lot about the main deity for these trogs, namely the Roper (from the Sinkhole). This harkens back to old Conan stories, where Conan would fight the Great Elder Thing, which was just a big snake or ape or something.
The trog's shrine is full of carvings and paintings, and they show the Tentacled Deity (the roper) killing and eating dwarven warriors and a mage (hence its treasure), while letting troglodytes bearing torches pass (a hint to the roper's only weakness).
I gave Khargaaz Brew Potion and Scribe Scroll, so he has quite some healing backup (can't spontaineously cast cure spells), so the party will be pretty stocked up if they kill him. Alsom just to show how evil he is, if the fight is going poorly, he'll use Death Knell to slay his own lizard and boost up in power!
As for the underequipped ranger, I will be using the NPC party that died in the Forge of Fury years earlier (one in the Glitterhame, two in the Dwarven Halls) to drop some extra equipment. Mainly, I'll be dropping a +1 studded leather and a +1 longsword for the ranger (the sword is with Khargaaz). I'll probably add something to the Sinkhole, and I probably won't use the Grey Ooze (which is a totally unfair encounter, even moreso than the roper!)
Thoughts/ideas?
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