BryonD said:
4E will be THE game. And a lot of people will play it. I even fully expect that before Christmas WotC will be making comments about success beyond their expectation and hopes. But wait and see. 4E has a huge hurdle to overcome if it wants to be objectively claimed to be a financial peer to 3E. 3E rallied many lapsed D&Ders. And despite the handful of returners now, it seems clear that 4e will start out having knocked off a chunk out of their core fan base. Let's see where 4e stands, objectively, in 2010.
Now, there's a cogent criticism that I can get behind. ((Not too sure what it has to do with what you quoted, but, that's a different thing)) I think that's completely fair to say. D&D was dying when 3e came out. TSR had gone belly up. The market dominance of D&D was being chipped away pretty hard at the time.
None of that is true today. And, I agree that 4e has a much larger hurdle in trying to overcome its predecessor than 3e did.
I'm not too sure about the wedge you mention and I think that it's more an internet thing, but, time will tell.
But, this is a bit of a separate issue from what I'm discussing with KM. I have zero problem, as I mentioned before, with someone having a specific criticism of the game. I have my own as well. But, my beef is exactly the same one I had with 3e critics and that is vague, loose terms being tossed around as if they were facts.
Take the videogamey bit for a second. KM states pretty plainly that 4e is leaning more towards video games. Yet, in another thread, we have the following excellent post:
FireLance said:
This interactivity - the ability of the PCs to find creative solutions to problems which may not have occured to the DM, and the ability of the DM to make changes to the game world on the fly in response to what the PCs do, or even depending on whether the PCs succeed or fail - is one thing that computers are not yet able to do, and it is thus going to be one critical factor in distinguishing a role-playing game with a human DM from one run by a computer.
From
this post in Rodney Thompson Non Combat Encounters
So, right there, you have the game going in the EXACT opposite direction from video games. You cannot do that in a video game. You cannot have a player change the parameters of the game during play in a video game, but, 4e will encourage players to do exactly this.
Now, whether or not you like this idea, that's up for debate. That's fine. That's a legitimate criticism in my mind. But, to stand up and say that 4e is leaning towards more video gamey play is no more valid today than the criticism of 3e was. In fact, it's actually less.