Can you rest *while concentrating*. THAT IS THE QUESTION.
Yes. Yes you can. Glad thats settled.
Can you rest *while concentrating*. THAT IS THE QUESTION.
Yes. Yes you can. Glad thats settled.
THAT IS THE QUESTION. That little mental gymnastic in the back of your head "hex hex, hex hex hex, ok now the moon has shifted so in reverse xeh xeh xeh xeh, xeh, xeh, xeh!, oh thank you great Marguflax, hex hex heeeeeex...." (or whatever it is), does that stop you from effectively resting?
DMG Page 267. It even states in the 'shorter rest' variant that you should not allow casters to regain anything over 5th level slots when they long rest in that variant because its OP.
Attacks while unseen (by the target) giving advantage doesn't seem one bit silly to me....and the rules do state that attacking someone who cannot see the attacker is done with advantage but that one seems too silly to me.
3) I agree that invocations for learning a spell that uses a warlock spell slot and also can only be used once per day seems a bit excessive. It's hard to look at those as priority invocations when the at-will SLA's have some pretty good options. The point of them is to add spells known (even if it's restricted usage) for more of a caster oriented warlock.
Actually, when I think about it, this mechanism (but possibly not the descriptive prose) would serve a Sorcerer well.
Taking some class feature that allows you to cast a spell not on your very short list of spells would be interesting for a Sorcerer, even if it also sucks up one of your spell slot.
Since the Storm Sorcerer taught WotC handing out a full "domain" or mini-list of spells is too powerful (or at least too desirable) perhaps this method would work better; effectively handing out the spells one at a time.
Looking at the number of Invocations known per level (and tweaking a bit for "cleaner" progression) this would effectively grant Sorcerers the following spell additions:
At 2nd level, add two 1st level spells to your list of known spells.
At 5th level, add one spell of 2rd level or less to your list of known spells.
At 7th level, add one spell of 3th level or less to your list of known spells.
At 9th level, add one spell of 4th level or less to your list of known spells.
At 12th level, add one spell of 5th level or less to your list of known spells.
At 15th level, add one spell of 5th level or less to your list of known spells.
At 18th level, add one spell of 5th level or less to your list of known spells.
Obviously there should be thematic restrictions. Draconics take spells of their element. Wilds take spells with random elements (oh, why, aren't there a couple of "wild" spells in the PHB!) Even if this list was so restrictive it wasn't a selection at all, but a directive "at this level you gain this specific spell" it would still greatly enhance the flavor-building strength of the Sorcerer class!
What Warlocks want, on the other hand, is more slots. I would much rather take an Invocation that granted you a slot, even if a) it was of a relatively low level, and b) it didn't come with any new spells.
Which brings us back to why people select invocations that either boost your existing abilities or grants you "spell-like abilities". The ones extending your spell list but also steals your precious slots are way too expensive.
"are expected"... "are supposed"...In the building an encounter section (the adventuring day) it expressly states that long rest resources are expected to be stretched out over 6-8 medium-hard encounters, and that a standard adventuring day should feature around 2 short rests.
Read those sections as a whole. Long rest resources are supposed to be stretched over 6-8 medium-hard encounters, while short rest resources are supposed to be rationed over around 2-3.
Yeah, keep doing that. Make us DMs feel likeUnless you prefer 3.P's game of rocket tag, caster dominance, and the utter immersion destroying 5 minute adventuring day paradigm, in which case fill your boots.
I remain amazed this can be such a issue.Yes. Yes you can. Glad thats settled.