Doug McCrae
Legend
Yes, roleplaying is not just about killing monsters. Taking their stuff is equally important.Driddle said:Monster Players -- players who are all about killing monsters and nothing else. Not roleplayers.
Yes, roleplaying is not just about killing monsters. Taking their stuff is equally important.Driddle said:Monster Players -- players who are all about killing monsters and nothing else. Not roleplayers.
Whizbang Dustyboots said:The fact that you intentionally excluded anyone who posts at ENWorld says that you knew it was an inflammatory and insulting remark, but you just didn't want to deal with getting a red text talking-to because of it. Either commit to insulting millions of people or don't make the insult at all, preferably the latter.
You first.Driddle said:Your accusation offends me and I expect an apology.
Agreed. The White Wolf games, which put a heavy emphasis on characterization, roleplaying and storytelling (the game engine itself is called Storytelling) have had extensive social resolution rules from the beginning.LostSoul said:Talking in-character has little to do with how encounters are resolved.
In other words: if you use dice to resolve social encounters, it doesn't mean you don't talk in-character.
In my experience, good social resolution systems lead to more social encounters, which in turn leads to more role-playing (talking in-character).
jollyninja said:as to the original topic. A friend of mine has been GMing for two decades of hacking and slashing fun through module after endless module with trips to town being more of a chance to heal and sell stuff then to interact with the populace, unless the populace were going to attack you. over the last two years he has taken 7 characters to level 70 and has another two in the 60's as of this writing. His current D&D campaign has included one short published adventure and three months of freeform character driven roleplaying. It has been a night and day change from his last campaign which ended about three years ago. I'm not sure if it was the time away from gaming or the MMO but I know I'm glad it happened.
There are a few roleplaying guilds that raid, but yeah, for the most part, it's pretty much two exclusively different ways of being. (There are also a lot of roleplayers who are in raiding guilds, and who roleplay when they're not raiding.)Mr. Wilson said:I'm a raider in WoW. There is no social structure really, it's all about min-maxing to accomplish the goals set out that night. In a strange way, it's like solving a puzzle with 24 other people, but it's not storytelling.
I play DnD to tell a story and develop characters. There's a major difference between the two, and I enjoy both aspects.
Hussar said:So, everyone who played D&D from about 1975-1984 were not role players?