Silverblade The Ench
First Post
well the "crystal Spheres" were
a) based of kind of from Ptolemic ideas of space, which, way back then proposed planets were fixed onto invisible crystal spheres, thus holding them in place, allowing orbital motions (yes, our ancestors could work out the Earth's precise diameter and that planets rotated in the heavens..they just didn't understand proper celestial mechanics but they were damn smart)
b) The D&D Crystal Spheres neatly cut each game setting off from each other, so the special conditions of each didn't have to be justified, and DMs could control transport if needed.
Also going across a Sphere, through the Phlogiston, was difficult and long, making such travellers very rare, keeping unusual goods rare (like guns in Faerun) and making such trips remarkable to play
ie, Dark Sun's sphere is closed, you can't enter it, so no one could like, ship in metal, lol
and the way magic works in Krynn has no effect on Toril because each has it's own solar system, cut off from the other allwoing unique laws of magic etc
Solar system in a Crystal Sphere = a unique prime material plane
Only issue I had with Spelljammer mechanics ("Grubbian Physics" hehe), was the "Planar" nature of gravity, which causes REAL headaches when designing ships in 3D, where I can see what crazy problems that would cause.
so I decided ships set their internal gravity according to their designer's needs.

a) based of kind of from Ptolemic ideas of space, which, way back then proposed planets were fixed onto invisible crystal spheres, thus holding them in place, allowing orbital motions (yes, our ancestors could work out the Earth's precise diameter and that planets rotated in the heavens..they just didn't understand proper celestial mechanics but they were damn smart)
b) The D&D Crystal Spheres neatly cut each game setting off from each other, so the special conditions of each didn't have to be justified, and DMs could control transport if needed.
Also going across a Sphere, through the Phlogiston, was difficult and long, making such travellers very rare, keeping unusual goods rare (like guns in Faerun) and making such trips remarkable to play
ie, Dark Sun's sphere is closed, you can't enter it, so no one could like, ship in metal, lol
and the way magic works in Krynn has no effect on Toril because each has it's own solar system, cut off from the other allwoing unique laws of magic etc
Solar system in a Crystal Sphere = a unique prime material plane
Only issue I had with Spelljammer mechanics ("Grubbian Physics" hehe), was the "Planar" nature of gravity, which causes REAL headaches when designing ships in 3D, where I can see what crazy problems that would cause.
so I decided ships set their internal gravity according to their designer's needs.
