Treebore
First Post
One thing that playing something other than 3E (Mainly C&C and L5R) has helped me "relearn" was a lesson I learned in 2E. In 2E that the best game was ran without the "splat books". I forgot that in 3E, and have relearned the lesson.
So if I ever run 3E again I won't allow or use Splat books. If I can't find players who like that, then hopefully one of them will DM and I will play.
Thats another thing I relearned. If people wnat to play, and they want me to be the DM, then they are going to play by the rules I set down. IE, what books are used, what feats are used, stat generation rules, and anything else I like.
Which in turn has all added to why WOTC, and 3E, is less relevent to me. I am not going to DM a game unless I have ultimate creative control of the game. If that means I don't DM because I can only find players who think they should be able to tell me how to run the game, then I don't DM. Which is what they are telling me when they don't want to play by my rules. They want me to run the game the way they want.
Now don't get me wrong. I am fine with input. I am fine with a player telling me they would like to do this or that. Its just that whether or not it is done is up to me, and they better be able to handle being told "no".
So, for an example, I say I'll allow 6 specific PrC's for this campaign. Then, around 7th level a player comes up to me and says, "How about this PrC?" If I can add it, and not have everyone else asking for their "favorite" to be added, and make it "fit" in terms of where I am going with the game, I'll do it. If, however, I think allowing it will end up getting me a half dozen other PrC additions requested, or the PrC doesn't fit with where the game is going, then I'll say no.
So this is another reason WOTC and 3E has become less relevent to my gaming. I like "old style gaming" where the DM is in ultimate control. For some reason many adherents of 3E have a problem with that.
So I run L5R and C&C, at home and on line. Where my players trust me to run a fun game. Trust me. Not rules, or sets of rule books. But me.
So if I ever run 3E again I won't allow or use Splat books. If I can't find players who like that, then hopefully one of them will DM and I will play.
Thats another thing I relearned. If people wnat to play, and they want me to be the DM, then they are going to play by the rules I set down. IE, what books are used, what feats are used, stat generation rules, and anything else I like.
Which in turn has all added to why WOTC, and 3E, is less relevent to me. I am not going to DM a game unless I have ultimate creative control of the game. If that means I don't DM because I can only find players who think they should be able to tell me how to run the game, then I don't DM. Which is what they are telling me when they don't want to play by my rules. They want me to run the game the way they want.
Now don't get me wrong. I am fine with input. I am fine with a player telling me they would like to do this or that. Its just that whether or not it is done is up to me, and they better be able to handle being told "no".
So, for an example, I say I'll allow 6 specific PrC's for this campaign. Then, around 7th level a player comes up to me and says, "How about this PrC?" If I can add it, and not have everyone else asking for their "favorite" to be added, and make it "fit" in terms of where I am going with the game, I'll do it. If, however, I think allowing it will end up getting me a half dozen other PrC additions requested, or the PrC doesn't fit with where the game is going, then I'll say no.
So this is another reason WOTC and 3E has become less relevent to my gaming. I like "old style gaming" where the DM is in ultimate control. For some reason many adherents of 3E have a problem with that.
So I run L5R and C&C, at home and on line. Where my players trust me to run a fun game. Trust me. Not rules, or sets of rule books. But me.