Since everything I'm writing seems to be being used as fuel for a flame-war, I'm going to stop posting in this thread ... after I clear up some of Fifth Element's confusion about my previous post.
Let's look at an example with which you may have no emotional interest.
In this example, we will say that a delicious Subway sandwiches restaurant opens next door to your office. However, you and your coworkers always get together on Wednesdays for chili and Frosties at the Wendy's on the other side of your office.
Unless you go out to eat twice a week, you and your coworkers will be purchasing your lunch at either Wendys or Subway. If you alternate one week going to Wendys, the next to Subway, Subway will be selling to you exactly one half the number of footlong meatball subs they would if you would go there every Wednesday.
Now out of my hypothetical example, let's switch some terms. Coworkers = fellow gamers; Wendys = WotC and 4E; Subway = Paizo and Pathfinder. The individual products (meatball subs, Frosties, etc.) = game products including DDI, Adventure Path, Campaign Settings, etc.
WotC has to be making less money than it did during the height of 3.5. This is an assumption, sure, but it is based in reality:
1) The economy is not as good; discretionary income has dropped.
2) Many players (maybe not 50% but a sizable chunk) are playing other systems (either Pathfinder, 3.5, etc.) - let's be generous and say 20%
3) If the existing players of 4E do not purchase product to replace the amount that the lapsed players are not purchasing - and if WotC doesn't get more players to help plug that purchasing gap - they will be making less money.)
So unless you think that WotC's profits during their 3.5 peak were so super-stellar that they could afford to shave off 20% profit and not notice, then you can beat that the lost revenue is coming out of something other than the Hasbro CEO's kids' college fund.
Not big assumptions. Little assumptions.
Retreater
Obviously. I was pointing out that his thoughts are based on some very big assumptions that have no necessary basis in reality.
Let's look at an example with which you may have no emotional interest.
In this example, we will say that a delicious Subway sandwiches restaurant opens next door to your office. However, you and your coworkers always get together on Wednesdays for chili and Frosties at the Wendy's on the other side of your office.
Unless you go out to eat twice a week, you and your coworkers will be purchasing your lunch at either Wendys or Subway. If you alternate one week going to Wendys, the next to Subway, Subway will be selling to you exactly one half the number of footlong meatball subs they would if you would go there every Wednesday.
Now out of my hypothetical example, let's switch some terms. Coworkers = fellow gamers; Wendys = WotC and 4E; Subway = Paizo and Pathfinder. The individual products (meatball subs, Frosties, etc.) = game products including DDI, Adventure Path, Campaign Settings, etc.
WotC has to be making less money than it did during the height of 3.5. This is an assumption, sure, but it is based in reality:
1) The economy is not as good; discretionary income has dropped.
2) Many players (maybe not 50% but a sizable chunk) are playing other systems (either Pathfinder, 3.5, etc.) - let's be generous and say 20%
3) If the existing players of 4E do not purchase product to replace the amount that the lapsed players are not purchasing - and if WotC doesn't get more players to help plug that purchasing gap - they will be making less money.)
So unless you think that WotC's profits during their 3.5 peak were so super-stellar that they could afford to shave off 20% profit and not notice, then you can beat that the lost revenue is coming out of something other than the Hasbro CEO's kids' college fund.
Not big assumptions. Little assumptions.
Retreater