(Psi)SeveredHead
Adventurer
The stakes are usually pretty high in combat. Only if PCs are completely steamrolling their opponents are they likely to take "suboptimal" actions.
I think it's basic psychology. If given a choice between $10, or a 50% chance of $20 and a 50% chance of $0, people go for the $20 because the possibility of losing $20 looms large in their mind. It only gets worse if the choice comes with actual risk (such as provoking an opportunity attack).
The one PC I saw deliberately provoke opportunity attacks had a ridiculously high AC score for his level (especially vs OAs, being a halfling Charismatic rogue) and had a daily power that let him counterattack. It was actually beneficial to provoke OAs.
I might have forgotten a few examples when PCs were dealing with incredibly wimpy opponents, but I've seen them try to avoid provoking OAs from minions.
In my last session, I saw a PC provoke an OA. It wasn't really a "willing" situation but the stakes were incredibly high. A PC barbarian had been stabbed by an assassin, whose special power prevents the target from healing until an adjacent character spends a standard action making a Heal check to end the effect. The assassin then used an action point to turn invisible. Then said barbarian PC got show by archers, dropping to 3 hit points above negative bloodied (so PC was down, very likely to die). The cleric was only two squares away and could shift to Heal him and then Healing Word him for a lot. Unfortunately, difficult terrain lay between the cleric and the barbarian. The player tried to find a way to get to him while shifting but couldn't. He just walked, provoked an OA, took damage...
I think it's basic psychology. If given a choice between $10, or a 50% chance of $20 and a 50% chance of $0, people go for the $20 because the possibility of losing $20 looms large in their mind. It only gets worse if the choice comes with actual risk (such as provoking an opportunity attack).
My players take OAs all the time in 4e; they see it as a fair risk. They were also perfectly willing to accept Disadvantages in the playtest for the same reasons, but anyone mention a "minus" to a roll and nooooooo... dismissed out of hand.
(Math is scary.)
The one PC I saw deliberately provoke opportunity attacks had a ridiculously high AC score for his level (especially vs OAs, being a halfling Charismatic rogue) and had a daily power that let him counterattack. It was actually beneficial to provoke OAs.
I might have forgotten a few examples when PCs were dealing with incredibly wimpy opponents, but I've seen them try to avoid provoking OAs from minions.
In my last session, I saw a PC provoke an OA. It wasn't really a "willing" situation but the stakes were incredibly high. A PC barbarian had been stabbed by an assassin, whose special power prevents the target from healing until an adjacent character spends a standard action making a Heal check to end the effect. The assassin then used an action point to turn invisible. Then said barbarian PC got show by archers, dropping to 3 hit points above negative bloodied (so PC was down, very likely to die). The cleric was only two squares away and could shift to Heal him and then Healing Word him for a lot. Unfortunately, difficult terrain lay between the cleric and the barbarian. The player tried to find a way to get to him while shifting but couldn't. He just walked, provoked an OA, took damage...
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