Is your group "High Maintenence"?

Is your group high maintenence?

  • Yes - In game conflicts become real life conflicts, and vice versa!

    Votes: 24 15.5%
  • Every once in a while we have a problem that requires intervention...

    Votes: 81 52.3%
  • I DM for Angels: they work together perfectly and never treat me (or each other) poorly!

    Votes: 50 32.3%

I have had one player who didnt click with the others at one time. He did not play long in my group. Other than that I have always had good people do game with.
 

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I voted the middle thing.

Usually things are just fine - we're all friends and/or spouses outside of gaming so things go well.

Sometimes one of the players might be having an off-day and it shows during the game, which is really frustrating. I guess that's life, though.
 

The_Universe said:
Is your group high maintenence or low maintenence? Do they constantly fight among themselves, or are they a well-oiled adventuring machine? Do real life issues constantly cause in-game fights (and vice versa)?
Tell me your stories!

This one's hard for me to answer objectively, since I just left a group that I'd been playing with for years. For a long time everything was fine, and we/they (revolving DM's) were a well-oiled adventuring machine. Great characters, deep backgrounds, excellent role-play, and could throw-down like you ain't never seen...
Unfortunately, they didn't seem to want to commit to a game day. Lately, anyway. Now, I only get the chance to play 2 weekends a month, wereas these cats were much younger, and had a lot more free time. I need to be able to count on the time I've set aside, especially if I'm preparing a game. It got really old when we'd gather to play, and half the group would say "We're gonna cut out early, there's a party/show/whatever we'd rather do." Now, I don't care if we play 4 hours or 14, just tell me ahead of time, dammit. It got old quick, and my frustration (heightened by my lack of tobacco, certainly) hurt our RL friendships, which have ended as well. Not with a bang, mind you, I just went away. Since then, another guy who had his own RL division with this group and I have started anew, and games are small again, which is cool.
I don't want to make it sound like I thinkly badly of my former group, far from it. They're an excellent bunch of guys who play a great game. Were I younger, I'd be right with them, playing on a whim, going where inspiration took me.
The hardest part was that we were good friends in RL, and now I'm in a kind of limbo there, too.
OK, I'm done. I answered "the middle one."
:\
J, Who's sorry for bringing the room down.
 
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For instance, one of the PLAYERS (never DMs) is a character nazi.

Hmm, I'm a DM and I could be accused of this.

I do check over the player's character sheets every few levels or so but mostly it's because some of the players are new to d20/3.5 so I just want to make sure there are no gross mistakes being made (like CarlZog who forget to add his Con bonus every level - sorry Carl! :D ).

I do give suggestions but I've mellowed out a lot in my old age. ;)

Anyway, I voted for middle of the road because while there are issues from time to time, they are nothing serious. The only real issue is that one player constantly thinks he's getting short-changed. If a player brings a new book to the table, he wants to know if there's anything that would make his character "more powerful" in it. This player is also the most vocal at time in-game so he just needs to be told to chill once in a while.

My Shadowrun group (I'm a player) is a bunch of angels though, even the ork with titantium bone lacing, dermal plating 3, and an LMG. He's a big teddy bear. :D
 

Just getting together, that has and will be the one great headache

Other then that, right now they are angles: they get along almost too well given the charecters being played. But even there, some attempt is made to roleplay out differences while still keeping everything moving smoothly along in practice. The only problem I saw coming (a charecters disruptive idea to find the houses of the wealthy and rob them) has been nudged to the side.

In the past, the same players had a few issues. For example: trying to stop the whole game becuase a charecter has died. But now everyone puts in that little extra effort, and it all goes angelically.
 

Yeah that's why I specifically stated he never DMs... now if it were a DM doing this, that's almost expected... he'll do it anytime, and he never DMs. I mean, he's my friend, has been for a decade or so, but sometimes... LOL
 

They are like a well-oiled gaming machine. Not a well-oiled adventuring machine. That would require tactics and teamwork. But nothing distracts from the game.
Aside from the out of game banter of course. And children. A combination of a 5yo, 4yo, and 4 month old amoungst the group.

We've had occassional trouble makers, but I've become
quite competent in kicking bad gamers to the curb.

We're all here to play, and if anyone is having a bad
day, they get extra things to put bullets/swords/eyebeams
into ( depending on that night's game ).
 

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