• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 1, to Mermaid's Rest

Status
Not open for further replies.
Breakfast at the Crested Wake

"You're welcome, Captain," he responds with a twinkle in his eye. "Open it up and see what's inside lad."
 

log in or register to remove this ad


Breakfast at the Cresting Wave

For Morwyn only [sblock]The flap is held down by a lace. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a money pouch with a ring held to it by a couple of stitches, a flask and two potion bottles. Some magic cast on the bag at its packing reveals the nature of the contents to Morwyn. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is fine silver with a ship etched upon it and carried in a shark skin sheath that can be hooked to a belt. It is filled with quality rum. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt has a cap that can be removed to reveal a compass. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. However, the weapon is large for a dagger heavy due to the twin blades and heavy hilt making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1) The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The ring is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. The ring is a magical 'Captain's Ring'. Its power gives a +3 on will saves, and boosts the following skills by two while it is worn--profession sailor, survival, intimidate, diplomacy and sense motive.[/sblock]
 
Last edited:

Breakfast at the Cresting Wave

Oops, forgot a couple of things!

For Morwyn only [sblock]The coin pouch contains two 500 gp rubys, 3 pearls worth 100 gp and assorted lessor gems worth 100 gp total. There is also 100 gp in assorted coins. The first potion bottle contains two doses of Oil of Listening Coin (see the spell in complete adventurer at 8th level). The second bottle contains 2 doses of Gust of Wind.[/sblock]
 

Breakfast at the Cresting Wave

For Rook only assuming he opens his bag [sblock]The script on the bag is a traditional blessing in your native tongue. The flap is held down by a lace. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a money pouch with a ring held to it by a couple of stitches, a ceramic flask and two potion bottles. Some magic cast on the bag at its packing reveals the nature of the contents to Rook. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is crude pottery and filled with an aromatic liquor from your families' homeland. Rook has never tasted it, but heard his father speak of it longingly. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1) The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The ring is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. The ring is a magical 'Mage's Ring'. Its power is as a ring of wizardry type I or II (you must decide each day--for now I think only type I will be of use). Additionally, the ring gives its wearer a +3 on spell craft and concentration skill checks. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The first potion bottle contains two doses of Cloak of the Sea (from complete adventurer p. 144), while the second contains two doses of Cure Moderate Wounds.[/sblock]
 
Last edited:

Breakfast at the Cresting Wave

For Michael Storm only assuming he opens his bag [sblock]The flap is held down by a lace. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a money pouch with a ring held to it by a couple of stitches, a flask and two potion bottles. Some magic cast on the bag at its packing reveals the nature of the contents to Rook. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is high grade silver in a black leather sheath and filled with some of the finest Brandy available. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. The hilt is studded with a large black onyx over which a silver filigree has been placed in the shape of a holy symbol of the God of Vengence. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1) The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The ring is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. The ring is a magical 'Ring of Arcane Might'. Its power is as a normal rod of Metamagic--3 times per day you can either Empower or Highten (as the feats) a spell or invocation of up to 6th level. Additionally, the ring gives its wearer a +2 on spell craft and concentration skill checks. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The first potion bottle contains two doses of Shield of Faith at 12th level, while the second contains two doses of Cure Moderate Wounds.[/sblock]
 

Breakfast at the Cresting Wave

For Radoon only assuming he opens his bag [sblock]The flap is held down by a lace. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a cumpled piece of paper, a money pouch with a ring held to it by a couple of stitches, four ceramic bottles with cork stoppers and two potion bottles. Some magic cast on the bag at its packing reveals the nature of the contents to Rook. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The are filled with Chelestran Ale. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. The hilt is studded with a large aquamarine over which a red gold filegree in the shape of a dolphin has been laid. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1). The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The ring is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. The ring is a magical 'Ring of Raiding'. Its power is as a ring of protection +2. Additionally, the ring gives its wearer the power to produce a Dimention Door spell at 8th level once per day. Finally, the dagger gives a +2 on Jump and Balance checks when it is held. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The first potion bottle contains four doses of Cat's grace at 8th level, while the second contains two doses of Cure Moderate Wounds. The piece of paper is the letter of credit Radoon stuffed in the couch cusions the day before.[/sblock]
 

Breakfast at the Cresting Wave

You all notice Marienna's look of amazement as she pulls a 6 foot long white ash staff inlayed with silver runes out of her bag. Marin smiles with glee, "Yes all the bags function as bags of holding" (small size). "I hope you will not need the things I've given you, but I wanted to prepare you for the worst. I included a few gems and coins for expenses, bribes and so forth, Captain Morwyn has a little extra on behalf of the ship. You can keep whatever you don't use."
 

Michael Storm (warlock)

Michael will look into his bag and upon briefly examing the contents, will say "Captain Marin, I am amazed at your generosity sir, these are indeed princely gifts"" I hope to deliver the type of vengence that will make you proud of your choice of avengers". MIchael will then close the bag and set it aside
 

MIchael Storm (warlock)

For the DM Only[sblock]Not to look a great gift horse in the mouth, but how is Heightend spell going to be beneficial, I have looked and dont see how it pertains to warlocks, The other lol gives me 6 mega blasts with eldrithc blast should i need them so woof woof :) Any chance i could swap out the Heightend for the Non lethal damage one or something else , but if you could explain how it works with warlocks that would be cool also. Also, just a generic question, can lets say other feats be added to this ring without destryoing it total. Say a third or fourth feat be keyed into it. It got me started thinking and I like the idea of building an Arcane Ring of Might that becomes legendary etc.[/sblock]
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top