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Island Empire Part 1, to Mermaid's Rest

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Rook, feeling the power of the true song upon him leaps from the barrel and tumbles in mid-air to strike at the Sahuagin Priest fumbling for a sunrod on the deck. His blade opens a terrible wound that causes the Sahuagin to shout in his gutteral language, but he contiues to grab the sunrod and hurl it far over the side.

OOC: Rook needs to make a balance check DC: 18 not to fall over the side.

http://www.enworld.org/showpost.php?p=2297947&postcount=825
 

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Rook completes his manuver perilously close to the edge of the ships and as the sunrod hits the water he gets a glimpse of several sharks circling the boat.

The Sahuagin still have some fight left in them.

OOC: More later
 

Radoon - Mariner/Fighter/Master Thrower

Scotley said:
Radoon starts backward out of the fog and then once free of it turns and makes for the quarterdeck at the rear of the ship.

OOC: You could just climb the rigging, it is much closer.

I guess from the map, it is actually the front of the ship. In that case, he will climb the rigging to help the fight. Where exactly is the rigging?
 


Fight for the Forecastle

The other Sahuagin soldier gets his hands on the other sunrod tosses it far over the rail. Morwyn's axe illuminates the forecastle and the Sahuagin there try to shield their eyes at they fight. The Sorcerer once more intones in his strange language and makes mystic passes with his taloned hands. He ends with a forceful gesture that involves pointing a talon at both Finn and Rook. Scorching rays (1d20+8=26, 1d20+8=13) lash out at each, but only Finn is hit (4d6=18) (fire damage--no save). The other ray just misses Rook and burns a small hole in the sail. Back on the maindeck the remaining Sahuagin attacks with trident and teeth (1d20+4=24, 1d20+2=14) stabbing (1d8+3=10) the armsman in the shoulder with the trident. Led by the armsman the crew manage to bring down the final Sahuagin. Radoon makes the rigging and begins to climb up along the mast getting into position to attack the remaining foes on the forecastle. Crewmen scramble trying to figure the best way to help the fight on the forecastle or aid their comrads.

OOC: Actions for the next round? An updated map is attached. Radoon my toss daggers or swing onto the Forecastle this round.
 

Attachments


OOC: Ok Scott, quick question, is this a touch based spell? If so, Finn is unaffected thanks to his Wilder abilities. Just want to clarify my situation, because otherwise this is gonna hurt.
 

OOC: It is a ray. Think of a laser beam. Which Wilder ability were you refering to? I'll have a look at it just to be fair.
 

Rook

OOC: Scott, your updated map still has Rook on top of the barrels: He should be in M3, N3, or N4, depending on where he ended up after catching his balance (he landed in N3, but could have staggered a bit regaining his balance). Not much time right at this minute, but I'll post his next actions this evening.
 

Morwyn

Mowgli said:
OOC: Scott, your updated map still has Rook on top of the barrels: He should be in M3, N3, or N4, depending on where he ended up after catching his balance (he landed in N3, but could have staggered a bit regaining his balance). Not much time right at this minute, but I'll post his next actions this evening.

If Rook is at N3 or N4, then I'll take a +5 Power Attack, otherwise +3, since we'll have Sa_X flanked, and attacks Sa_x (1d20+8=19, 1d20+7=14, 1d20+3=9), almost (but not quite) confounded by darkness (1d100=22), for damage (1d10+12=13).
 

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