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Island Empire Part 1, to Mermaid's Rest

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Rook

Rook will continue to chip away with Ray of Frost:

Rook rolls 1d20+10, getting [10,10] = (20) TH, and
Rook rolls 1d3, getting [3] = (3) Damage.

OOC: That was the last one!
 

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Marienna moves to Rook and applies her healing magic. He feels the warmth of it coursing through his body and immediately feels much improved (15).

Finn, seeing the futility of trying to overcome the magic of the Sahuagin's defenses pauses to consider his options. Morwyn steps up and chips splinters from the rail with his axe as he narrowly misses the Sorcerer. Rook once more applies his frosty magic and the ray shoots froth from his sword to strike the enemy a third time. Again the feeling of frost is in the air and another patch of the creature's skin looks frostbitten. Terry attacks (1d20+5=14) with his dagger, but also fails to hit. The armsman unable to reach the enemy instead tries to create a distraction for Radoon to get an opening (Radoon takes a +2 to hit this round due to aid another action by the Armsmaster). Crewmembers continue to work their way through the fog and try to join the fray.

OOC: Radoon still has a chance to down the bad guy, so I'll wait for his action before the Sahuagin tries another spell.
 


Rook

Rook will sheathe DúbhRásúr and draw the Maine Gauche gifted him by Captian Marin.

OOC: I'm not sure the type of action this represents, so you'll have to let me know my options. My plan is to tumble to O7 (if there's room there) and attack with the dagger, but timing wise I may have to wait a round so I get my Skirmish damage bonus. Just let me know.
 

Radoon - Mariner/Fighter/Master Thrower

Once more I will try and down him, we'll see if I do better than last round.

2 hits for adamantine dagger are:

2 hits with adamantine dagger (+2 for armaster) (1d20+11=13, 1d20+11=29) - critical?

critical hit? (1d20+11=25) YES!!!

2 other daggers are:

other daggers (1d20+8=19, 1d20+8=12)

darkness misses:

darkness? (1d100=83, 1d100=72, 1d100=99, 1d100=10)

damage is:
critical hit (1d4+4=5) X2 = 10
plus other dagger is left hand dagger (1d4+3=7)

Total damage = 17 Yee Haw!!!
 

Radoon attacks with his deadly blades and sinks the special dagger deep into the Sahuagin's flesh illiciting a howl of pain and rage. The other blade however reacts almost as if striking a different being. It bounces and scrapes as if striking a stone wall. The creature is staggered, but continues it's fight. The Sahuagin manages to cast another spell. Beams of scorching light come forth from his talons toward Morwyn (1d20+5=21) and Radoon (1d20+5=8). While the wiley old sailor manages to avoid the attack which flies harmlessly into the air, the raging Captain is
struck (4d6+1=15) in the side. Again the smell of burned flesh is stong on the forecastle. The Sahuagin has been seriously wounded, but refuses to give up the fight.

OOC: Concentration check (1d20+12=17)
 

OOC: Actions for the new round?

OOC: O7 would put Rook off the side of the ship. The Sahuagin is fighting with his back to the rail. If you want to risk a fall you can run behind Morwyn and jump over the side and hang on the rail with one hand swinging yourself around to attack from the Sahuagin's flank. I'll give you the +2 for flanking as well as the +2 for charging and the damage bonus for moving, but your need to make a jump 12 and climb 15 to succeed and then a balance check 18 not to end up in the shark infested waters.
 


Rook

If you don't bet, you can't win! Here goes nothing!

Rook rolls 1d20+10, getting [4,10] = (14) Jump

Rook rolls 1d20+6, getting [10,6] = (16) Climb

Rook rolls 1d20+14, getting [10,14] = (24) Balance


Rook rolls 1d20+6, getting [13,6] = (19) TH

Rook rolls 1d4+5, getting [4,5] = (9) Damage from Marin's Dagger

Bandia! That was fun!
 

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