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Island Empire Part 1, to Mermaid's Rest

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Reverse Ambush

Rook and Radoon duck into a side passage between an old grain barge that seems to be a low rent inn and a galleon that has become a saloon. The smell of urine is strong suggesting this little alley is popular with patrons leaving the saloon. Both of you find good shadowy spots of concealment. A few seconds later the two men round the corner obviously having quickened their pace. Within a round they will be in melee range.

OOC: Make spot checks.
 

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Radoon sees the men round the corner and approach.

OOC: You both may make one attack from surprise then roll initiative.

For Rook only [sblock]As the men round the corner one of them made a come hither gesture from someone further down the way. You may have been about to walk into an ambush too.[/sblock]
 

Rook

Rook rolls 1d20+3, getting [14,3] = (17) and 1d20+3, getting [2,3] = (5) to hit, doing 1d4+2, getting [3,2] = (5) subdual damage.

Rook rolls 1d20+7, getting [12,7] = (19) for initiative.
 


Skirmish in a dark alley.

OOC: Both of your first blows hit. Which is fortunate, in a surprise round you only get a partial action--no secondary attacks. Roll damage. Rook has initiative followed by Radoon, followed by the would be assailants. Make your attacks for the first full round.

Striking quickly and from the shadows Rook's bata lashes out like a snake to crack a pursuer on the elbow. The man curses sharply and brings up a belaying pin he had been holding in a reverse along the back of his arm. An instant later Radoon's odd bi-metal dagger flashes in the moonlight from the other side of the alley and turns red with fresh blood drawing a grunt of pain and surprise. The man rattles out a length of chain and starts to whirl it. Before either man can bring a weapon into play Rook and Radoon attack again.
 

Rook

Rook rolls 1d20+3, getting [12,3] = (15) to Hit, and

Rook rolls 1d20+3, getting [8,3] = (11) to Hit, doing

1d4+2, getting [2,2] = (4) and (possibly) 1d4+2, getting [3,2] = (5) damage.

"There's at least one more coming -- I'll take this one to question, and we'll kill the other two."
 

Skirmish in the alley

Rook sees that his opponent is wearing the familiar cork and canvas armor popular with sailors throughout the empire and one of his blows seems to glance off it. Both men are agile sailor types (AC: 14).
 


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