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Island Empire Part 1, to Mermaid's Rest

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Radoon - Mariner/Fighter/Master Thrower

As the third one comes round the corner, Radoon willtry his best to intimidate him. He will look up from his combatant (hopefully he will be dead and Radoon will have 2 dagers dripping with blood). He will say to the new arrival, "sit down and I will let you live."

intimidate (1d20+12=31)

(oops - forgot 2 take the 2 off the roll, so I did a third roll for intimidate, not too shabby, that should scare him if anything would.
 

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Skirmish in the Alley

Rook finds his opponent still standing. The man lashes out with his belaying pin (1d20+5=19), but Rook is too fast for him. Radoon engages in some masterful dagger work and leaves his opponent on the ground bleeding from several wounds. As the first new opponent turns the corner he sees Radoon standing over him with dripping daggers. They lock eyes for an instant and Radoon glares meancingly. A bead of sweat runs down the other man's forehead and he begins to fall back a look of fear in his eyes.
 
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Radoon - Mariner/Fighter/Master Thrower

Move toward the third, not breaking eye contact and restrain him. "Do not run and we will not kill you."
 

Rook

Rook rolls 1d20+3, getting [18,3] = (21) and

Rook rolls 1d20+3, getting [17,3] = (20) to Hit, doing

Rook rolls 1d4+2, getting [4,2] = (6) and

Rook rolls 1d4+2, getting [1,2] = (3) Damage, for a total of 9, all Subdual.
 

Skirmish in the alley.

Rook lashes out with his sticks and quickly stuns the man into unconciousness at his feet. As Radoon approaches the third man a
Pole axe (1d20+6=24)comes around the corner unexpectedly taking Radoon in the chest painfully 2d6+3=14 and nearly knocking him off his feet. A huge Gnoll in the black armor of the dessert people wields it swinging the Pole axe (1d20+6=20) again and once more hitting him with a staggering blow (2d6+3=15).
 


OOC: The pole axe is a reach weapon, so the Gnoll is 10' away. If you close with him he'll get a free attack of opportunity, if you throw daggers he will also get an attack of opportunity unless you first step back 5' out of reach.
 

Radoon - Mariner/Fighter/Master Thrower

Bummer. OK, well the prudent thing to do would be take a few steps back, out of his reach for this round. So take 2 off the first 2 hit roll and 3 off each of the others since I only have the one adamantine dagger to throw. And 1 off each damage roll.
 

Skirmish in the alley

Radoon steps back from the deadly assult by the pole axe wielding Gnoll. He tosses his adamantine dagger high in the air. Almost too fast for the eye to follow he hurls daggers at the Gnoll. Dispite the impressive display of dagger throwing, the blades seem to bouce off his breastplate without effect. Without looking Radoon deftly catches the falling adamantine blade and returns to his familiar knife fighter's crouch. The Gnoll smiles a feral smile showing a maw full of sharp canines as he strides forward to continue his attack. The retreating man takes heart from the Gnoll's sucess and also begins to move forward, but he looks shakey.
 

Radoon - Mariner/Fighter/Master Thrower

Radoon will flash a look at the weak soul on the ground daring him to get up.

intimidate roll (1d20+12=27)

Radoon will move out to the main street, to the right of the alley so that when the gnoll passes the alley, Rook will be able to attack the backside. I will also be carefull to remain out of pole's length. At this pt, Radoon will assume a 100% defensive position until we are on either side of him.
 
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