So the character who made charisma his dump stat and doesn't have diplomatic skills found that he has low charisma and low diplomatic skills.
I'm uh, not seeing the big divide here.
I'm uh, not seeing the big divide here.
I agree with your post in most particulars, but I should point out that ridiculing you is a hostile response. Hostility doesn't have to take the form of a physical attack, any more than intimidate depends on the threat to kill the target.
So the character who made charisma his dump stat and doesn't have diplomatic skills found that he has low charisma and low diplomatic skills.
I'm uh, not seeing the big divide here.
Thanks.Great post Fuzzlewump! As a DM I've seen a lot of social skill checks play out, and as a player I'm fond of pushing the envelope of what a given skill will let me do.
Interesting. But I can't agree, if the fast-talking con-man and the diplomatic person are so starkly different, how could anyone believe the fast-talking con-man when it's clear he can only use the bluff skill? I think that's why that's just a cliche or trope or whatever now. Wouldn't the effective liar appear to be a sincere, effective speaker? That way, more people are likely to believe him? Like you said with your "smoothtalker," shouldn't that same "smoothtalker" be just as convincing with the truth as with lies? Or, imagine he tells the truth but thinks it's a lie, is it a bluff check? A lie he thinks is the truth?I think that Bluff and Diplomacy exist well side by side. I think it's plausible to consider someone trained in Bluff as a "smooth-talker" who succeeds in social engagements by lying plausibly and manipulating others in a "devious" way. I think Diplomacy reflects the ability to be convincing through social graces, credibility and a gentler form of manipulation. A fast-talking con man might be able to roll you over with a plausible (but untrue) Bluff, but those bluffing skills wouldn't hold up well under the scrutiny of a more "Diplomatic" situation; a sincere, effective speaker might be good at persuading people when the truth is on his side but unable (or unwilling) to lie effectively; and a career politician would be trained in both skills and switch off between them from one minute to the next.
Imagine the SEALs nat oned on their intimidation check. They still have guns. Maybe guns give such a bonus to intimidation that it's essentially auto-success?
Agreed. I know this probably runs counter to many DMs' instincts, but you don't always need to call for a check to determine whether a PC succeeds or fails. If there is no plausible reason why the PC should fail, just let him succeed without making a check. On the other hand, if there is some special reason why the PC's ability to succeed at a seemingly routine task is in doubt, the players should quickly realize that something out of the ordinary is going on.I always hate being asked to make diplomacy/bluff/intimidate rolls to get NPCs in the world to do their jobs. I also hate when I have to make diplomacy/bluff/intimidate rolls to convince low level peons and commoners to do what I need.
If a fully equipped squad of Navy SEALS busts down my front door and demands I come with them if I want to live...i'm probably just gonna put on my shoes and grab my wallet and go...not argue with them about why I should listen to them. I'm a peon and that's how i'd react.
....if the fast-talking con-man and the diplomatic person are so starkly different, how could anyone believe the fast-talking con-man when it's clear he can only use the bluff skill?
Wouldn't the effective liar appear to be a sincere, effective speaker? That way, more people are likely to believe him? Like you said with your "smoothtalker," shouldn't that same "smoothtalker" be just as convincing with the truth as with lies?
Or, imagine he tells the truth but thinks it's a lie, is it a bluff check? A lie he thinks is the truth?