FitzTheRuke
Legend
I liked it too, but it would have necessitated Subclasses to be a much bigger thing than they became. (Which I still think would have been good for the game, but we can't know for sure).Sure, but the design didn’t last long because nobody liked it. (Actually I think I was kinda into it at the time, because I was on the modularity hype train and I thought having the core 4 as the base classes with the other classes being subclasses of the core 4 was a good idea. Under the assumption that subclasses would be a great deal more mechanically significant than they ended up being. It’s probably for the best that I was in the minority on that).