It usually starts with a dinner party

Fellow players, if Masleh approves of partial saves and BAB then take this into consideration:

Remember that with Partial Saves you do not add a +2 bonus to a good save more than once. Figure your saves easily like this:

Saves: (TOTAL levels with good save / 2) + 2 + (TOTAL levels with poor save /3) then drop remaining fractions.

Thus a character who is a Wiz 10/Geometer 2 AND Fighter 4/Ranger 4/Barbarian 4 would have:

FORT: 12 good levels = 12/2 plus 2 plus 0/3 = +8 Fort base. Do not make the mistake of giving him a +4 +4 +4 = +12 Fort base save.

REFL: 8 good levels, 4 poor levels = 8/2 plus 2 plus 4/3 = + 7 1/3 Refl base. He would not receive +6 Refl base.

WILL: 12 good levels, 0 poor levels = 12/2 plus 2 plus 0/3 = +8 Will base. Do not make the mistake of giving him a +7+3 = +10 Will base save.


Partial BAB

For fighter BAB progression, +1 per level.
For cleric BAB progression, +0.75 per level.
For wizard BAB progression, +0.5 per level.

Take only the BETTER progression at each individual level. Total for all 8 levels. Drop fractions.

Minimum +4, Maximum +8.

Any questions, just ask me.

Cheers,
Erudite
 

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If there is a spot still availible I would like to play this guy: Gavin d'Orien

“No crap, there I was, last battle of Thaliost. I’d run off from my uncle Beyton’s little magic school in Passage to impress a girl, joined up with Aundair’s finest, and was caught up in the worst 10 years of my life. 10 years later they’d realized that I had some magic skills, and I learned a little bit useful for combat…but mostly I preferred being a thug. We fought hard for Thaliost…every single time we fought those Flamers hard. Then we hear tell that they have this treaty at the old capitol. You know what they say about the hand that strokes the beard? That’s Thaliost and we had to leave. My buddy Jhereem didn’t make it. We were gonna be immortal and make to the end of the war (or fight forever it sometimes seemed) and then work for his dad on a skiff somewhere. Fight off the pirates. Without Jhereem, and breaking ties with my family to join the army, I had nothing. So I went home. Uncle Beyton took me back, despite all the bad habits I picked up on the battlefield. He had some pretty slick spells he gave me though…most of them I could even cast in the armor I pulled off of that commander in what is now the blasted wastes of Cyre. He told the family how well I was doing…that I was well on the way to being a grand Courier-Guidemage, and they took me back. They knew I was pretty bored with normal family business…I only wanted to take the routes with the most danger…and this definitely caused some pains in the family. Good ole uncle Beyton had some connections, looking to hook me up with some of the best of the best aroun's the world. So here I am..."

Mechanics-wise, he'll likely be a Wizard/SOMETHING gehstalt. Fighter, Scout, Swashbuckler, Ranger...some fighting class anyway. I would consider adding some stuff that makes him a cataclysm mage...but really, I might rather work toward a wayfarer guide-y'know, house Orien stuff. My question: Does a greater mark of passage: Teleport count as being able to cast Teleport for the purpose of the Wayfarer Guide PrC?
 
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Duh. I just realized with your extra skills option I don't need to multiclass. I'll just make Tumble a class skill for the fighter half and I'm all set. Never mind.
 

Masleh, I'm thinking of shooting for a dwarven (Wizard/Runesmith/Cataclysm Mage) on one side, and a (Cleric) on the other side. I know you don't want to talk mechanics, but I wanted to make sure you were ok with a Dwarven wizard before I went ahead and created a background.
 

Erudite said:
Thanks Masleh! I will do that.

I do have a suggestion to make regarding gestalt characters. It is usually a good idea to use fractional saves and BAB to avoid abuse/massive numbers. For 8th level characters this means:

BAB range of +4 to +8
Base Save range of +2 to +6.

Let me know if you think this is a good idea.

Regards,
Erudite

Sure, we can include the fractional system as well. (which may be found on pg 73 of UnA)

Jimade said:
Still working on background by the way. Since I don't know Eberron at all, I think I'll have to go with the accidental plane-traveler (second one in a current PbP strangely enough, see my sig). Hmm. Maybe I'll make the characters connected in some way.

Okay, do you know what cosmology (game world) he'll be from origionally?

JonnyFive said:
hrm i would like to run eather a human sorcerer/artificer or a warforged monk/fighter.

also for a PM are you reffering to AIM, yahoo, and such, or the boards PM sistem, because i was unable to contact you through the board

ok on the class selection, though looks like we're going to need frontline fighters. Are you familiar with the Eberron setting?

Drat, my PM isn't up yet is it? okay, you can E-mail me at masleh_dm@yahoo.com
 

i'm more familiar with the races of eberron than i am the settings, so for FLF i'd go with a warforged monk/fighter. all i really need is a place to start for my backstory.
 

Masleh said:
Okay, do you know what cosmology (game world) he'll be from origionally?

Actually I was thinking my homebrew. It's a pretty standard-issue D&D world, which is to say nothing like Eberron. Much lower magic, so this guy would have been considered a pretty powerful caster there. Since you want him to be a social power here, I'll make sure to give him a high Diplomacy (the other bonus skill I'll take) and say he's ingratiated himself as a lieutenant to some local power broker (one of the trade houses, maybe?).

Do you have an objection to the Orb spells from Complete Arcane? Some people feel they're too powerful, but I like them for a high-dex character.
 

Erudite said:
Fellow players, if Masleh approves of partial saves and BAB then take this into consideration:

Remember that with Partial Saves you do not add a +2 bonus to a good save more than once. Figure your saves easily like this:

*snip*

Any questions, just ask me.

Cheers,
Erudite

*thumbs towards Erudite* what he said.

ShaggySpellsword said:
My question: Does a greater mark of passage: Teleport count as being able to cast Teleport for the purpose of the Wayfarer Guide PrC?

It's enough to get you into the class, yes. The rest of your story checks out fine, Gavin looks like a good addition so feel free to stat him up & load him to the Rogues gallery.

Icycool said:
Masleh, I'm thinking of shooting for a dwarven (Wizard/Runesmith/Cataclysm Mage) on one side, and a (Cleric) on the other side. I know you don't want to talk mechanics, but I wanted to make sure you were ok with a Dwarven wizard before I went ahead and created a background.

The class outline sounds fine, proceed with the rest as you wish.

-I'll be at work & unable to post untill late tonight, my apologies for the delay
 
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Just for info purposes: Gavin D'Orien is going to be a Fighter4/Mark of Passage Heir 4 and Conjurer(no illusion/necro) 8. He will probably qualify as a frontline, or at least second line fighter. His AC won't be bad (full plate+shield), and he'll be able to dish some damage with his bastard sword. His spell selection will be primarily mobility enhancement (featherfall, dimension door, swift fly, swift expeditious retreat, teleport, etc.) to reflect his House Orien wizard's training, with secondary focus on utility and buff spells. He will not have much in the way of nuking power...though a well-placed Still Spell will let him do a little of that.

He, basically, will have made a career on either getting into tough fights quickly as extra support, or finding those who are in a tough situation and getting them an Evac.

his line: "I can either get you there quickly, or get you out faster...but you gotta let me take the long way once."
 

Shaggy: My character (Caspar) is looking like a dex-fighter/sorcerer who brings the boom. I'm also relying on Still Spell and wand creation to get around ASF. Just a heads-up.
 

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