It usually starts with a dinner party

Hi Masleh,

I decided to ditch Chameleon and go Archivist/Artificer, and edited my post a while ago to reflect that. Morgrave University can be changed to another organization that has an interest in artifacts and knowledge. As I think of more background material, I will continue to edit my original post.

p.s. I currently own the Eberron Campaign Setting, Sharn: City of Towers, and Races of Eberron books, but do not have the Explorer handbook.
 

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JimAde said:
I'm interested but I don't own any Eberron stuff. Is that OK?

I can do daily posting frequency, except on week-ends (no internet link at home until the construction is all done).

I'll probably go with a melee combatant of some kind. Does your fighter mod mean +4 skill points (for 6+int modifier per level) or 4+int modifier per level. Either way is fine, but I just want to be clear.

Since it's Gestalt maybe I'll do a Fighter-Sorcerer.

Sure, I'll either PM you what you need to know about Eberron, or you can play a planar travaler/or amnesiac and get to know the setting through play.

Fair enough on the posting.

Figher modification means either D12 hd or a total of 4 skill points/level (that's a total of 4+int modifier) and two additional class skills.

sounds good.
 


Erudite said:
Hi Masleh,

I decided to ditch Chameleon and go Archivist/Artificer, and edited my post a while ago to reflect that. Morgrave University can be changed to another organization that has an interest in artifacts and knowledge. As I think of more background material, I will continue to edit my original post.

p.s. I currently own the Eberron Campaign Setting, Sharn: City of Towers, and Races of Eberron books, but do not have the Explorer handbook.

Morgrave is suitable as your orginization. Looking over your character he checks out fine, feel free to start stating him up. Starting level is 8, point buy is 38, HD use a 3/4th value (so a hd of 6=4 hp) with 36,000 gold pieces to spend. You may add spells to your prayerbook by spending their cost in your starting allotment of gold, as if you had gained knowledge of the spell on previous adventures. The Rogues gallery will be up soon, you can post Ral there when you're ready.

JonnyFive said:
is there any more spots open?

Five more. Characters aren't in until I approve them, and so far only one is complete enough to garuntee inclusion. So yes, feel free to post what you'd like to play.
 

Masleh said:
Warlock's probably fine, but I'm going to need to know how your character gained the class in the first place.

--additional note-- someone willing to play a Cataclysym mage (Explorers Handbook) is almost garunteed a spot

Tell me more of this Cataclysm Mage, as it sounds quite interesting...
 

IcyCool said:
Tell me more of this Cataclysm Mage, as it sounds quite interesting...

a spellcaster class who gains abilities from knowledge of the various destructions of Eberron. Req- basic 5th level caster, skilled in knowledge History & Planes, must have recieved a vision.

Every level either secret or cataclysm abilities are gained. Dhakanni secret allows you to craft some armor and weapon special abilities without exp penalty.

Xoriat secret gives you immunity to confusion and insanity effects.

Cataclysm of the flesh allows the caster to create an area based confusion effect.

Cor'dran secret allows you to maximize a repair damage spell 1/day without increasing it's caster level.

Dal Quor secret gives you a +2 resistance bonus aginst psionics.

Cataclysm of dreams causes heavy damage to structures and frightens creatures.

Ashtakalan secret gives a +1 to the DC of your cham spells (stacks).

Haka'torvhak gives you +2 caster level against a demons spell resistance.

Cataclysm of Silver allows you to ride a river of holy flame, dealing damage = to 1d6+cataclysm mage level to all in your path (still provoking AoO).

The Dragon Mark secret allows you to 1/day mimic the effect of any dragonmark tatoo.

Lastly at 1st level and every 3 after they may cause their 4 first action points to be d8's instead of d6's, though they must first fufill a personal prophecy. (such as speak to a dream, swim across a lake of fire, etc etc)
 


Thanks Masleh! I will do that.

I do have a suggestion to make regarding gestalt characters. It is usually a good idea to use fractional saves and BAB to avoid abuse/massive numbers. For 8th level characters this means:

BAB range of +4 to +8
Base Save range of +2 to +6.

Let me know if you think this is a good idea.

Regards,
Erudite
 

Quick question on gestalt (I've never done one before). Can I make different combinations at different levels (using Erudite's excellent suggestion on fractional bonuses)? So could I take several levels of Fighter-Sorcerer and then throw in a level of, say, Rogue-Sorcerer? I want to do this because I'm trying for a dex-based fighter type and I'd really like to have full ranks in Tumble.

Thanks.

Still working on background by the way. Since I don't know Eberron at all, I think I'll have to go with the accidental plane-traveler (second one in a current PbP strangely enough, see my sig). Hmm. Maybe I'll make the characters connected in some way. :)
 

hrm i would like to run eather a human sorcerer/artificer or a warforged monk/fighter.

also for a PM are you reffering to AIM, yahoo, and such, or the boards PM sistem, because i was unable to contact you through the board
 

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